Persistent mass hysteria. It was always and still is bullshit.
It was just incredibly uncomfortable to play because it was practically impossible to find an ideal position. To avoid bending your head back and pinching your neck, the table and chair had to be precisely the correct height. People actually recall how uncomfortable it was and everyone “remembers” excruciating headaches due to the power of suggestion.
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Yes, bending your head back and pinching your neck/spine awkwardly affects blood flow to the brain and would likely cause discomfort and headaches, but that wouldn’t have anything to do with the display technology.
While undoubtedly the outright moronic form factor that Nintendo released is the bigger issue with regards to that, I'm pretty sure that even if the Virtual Boy weighed nothing you'd get eye strain from staring into small little black and red colored displays. Yes it would've been even worse if they'd gone for other colors or color in general (since at the time it apparently caused noticeable image wobble or something that made it not really feasible for non-static images), but I get eyestrain fairly quickly if I just look at a lot of images similar to the graphics of the Virtual Boy games on a typical display, let alone taking into account the steroscopic issue, or going from looking at those types of images in that level of isolation.
I really hate Nintendo for what they did with the Virtual Boy, as they absolutely could have made something better, but they decided to rush out a half-baked product, which damaged VR in general. And instead of them looking at the real reason it failed (bad form factor, poor game support, high price for the experience you were getting) they basically saw it as VR being the failure and not what they did with it. If they'd have waited and tried to offer some more color (even if somewhat simplified, hell just basically getting gradient between red and yellow would've helped quite a bit) in a lighter form factor and at a lower price. I actually wonder if a headset tied with the N64 would've worked well. It could push a lot of polygons, and with simplified color palette and simpler textures it would've paired well with game carts. The controller would've even worked somewhat well due to the shape, so if they'd have come up with some sort of tracking I think people would've enjoyed it.
Yeah I don't think we are "there" yet when it comes to laser display systems. As you noted, so far the only way the industry has incorporated lasers is into the backlighting, replacing the typical bulb in a projector. That alone is a huge step up when paired up mirrors to deliver an RGB-derived white light (though often it is only two lasers, with one having some kind of tech to let one color pass through and reflect a different color off to other mirrors to come back around.
I can't remember if they've incorporated that into LCD displays, but yeah it's definitely taking DLP to a new level for now.
Display technology has numerous prospects for advanced image delivery, but we've got a bit to go I think before we have any kind of "direct delivery" to our retinas. It may be that we develop a "direct to ocular nerve" display system before we develop any kind of "direct to retina" display for those with normal vision. I say that because they've been making new miracles with ocular cameras meant to deliver sight to the blind, but that requires completely taking over the biological analog visual system. I don't think that tech can "softly" take over and then return it back to our regular sight when disconnected. Let it be known that when they do pioneer such a delivery system, not only will VR take off something fierce, there will be an entirely new paradigm that takes over just about everything based upon our vision. That will be a technology breakthrough on scales larger than anything to date, I'd definitely argue that.
Definitely, but the scanning lasers right now that I'm seeing, it would be like playing Atari or old Arcade games. Which for some would be fun (I think Tempest would make for a great immersive experience for instance, and games like Space Invaders and Asteroid would be interesting from a new perspective), but definitely not good enough for what potential VR and AR have.
I don't recall what the laser TVs were doing, I want to say they were DLP but I could be wrong. I know they were lauded for their image quality, but LCDs were so much cheaper and I think only the one company was making the TVs (which I think they switched to making the projectors). LCD prices dropping, and plasma I think was still around at the time, and there was talk of OLED crashing the whole thing (by basically taking all the things LCDs were doing well and doing them better, and talk of it being cheaper to produce as well as they'd be able to just print the display substrates, and it'd be flexible and most of the things that OLED hasn't realized fully in actual products quite yet).
Yeah, although those displays on contacts and some of those things would maybe be interesting, I think some sort of hybrid glasses setup will be about the best for physical display setup. Definitely bypassing our optic setup and directly interacting with our brain's visual cortex offers a lot more potential, but that would entail quite a setup.