RussianSensation: Don't set the MinK variable so high. The value you declare in that variable determines the minimum size a texture has to be to be cached, so if you make it something too big like 20MB, you won't get any caching at all. Try 3072 as your MinK, that should cache most of the textures in the game. And you really should be setting your CacheMegs to 1/4 your system's RAM; mine is set to 320 out of 1024 (bumped from 256 to offset my Ti4200's 64MB). You'll notice a performance hit in Windows when you quit Doom 3 if the caching works (until you reboot), so half your system RAM isn't recommended (in my opinion and experience, at least). If it works for you, though, don't mind me.

The CacheMegs lines do have some bonus to them, at least in my experience; I can run HQ textures at the same framerate that I used to be able to run MQ textures (whereas with CacheMegs off I got half my MQ fps with HQ textures). Recommended, highly.
