Just some info.
HL2 will have environment based on real-time Sub D. Meaning everything can be deformed and changed in real-time. No cards on the market, read 9800 Pro/5900 Ultra, are able to do this well. It's going to be insanely hard to do.
D3 will have real-time lighting. Which while easier to rend then real-time Sub D, is still going to be VERY taxing.
The reason I bring these 2 things up is I see alot of questions about 'will X card play hl2/d3 well?' The answer is, sort of. No one knows for ceartin how they will play as both are still in alpha stages. The engines will take more tweaking, and both the 9800P/5900U are fairly new cards so their driver sets will mature.
HL2 will have environment based on real-time Sub D. Meaning everything can be deformed and changed in real-time. No cards on the market, read 9800 Pro/5900 Ultra, are able to do this well. It's going to be insanely hard to do.
D3 will have real-time lighting. Which while easier to rend then real-time Sub D, is still going to be VERY taxing.
The reason I bring these 2 things up is I see alot of questions about 'will X card play hl2/d3 well?' The answer is, sort of. No one knows for ceartin how they will play as both are still in alpha stages. The engines will take more tweaking, and both the 9800P/5900U are fairly new cards so their driver sets will mature.
