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flicker problems with gts and d3d

kwan

Member
i have an elsa gladiac gts 32mg and i have noticed some flicker problems when playing d3d games. i have tried downloading the coolbits reg hack that allows you to turn of v-sync and set frames ahead to 0, no luck (actually i couldn't set it to 0, it would only allow 1 as the smallest number). i have tried downloading the program that lets you set the frequency of your monitor with little luck either (i set everything from the default 60hz to the max 75hz). i reinstalled the nvidia 6.5 drivers to no avail. i have also messed with the settings as recommended by the geforce faq.
i am using win2k.

here are a couple of things i have noticed.

1. flicker only seems to be a problem when the it seems like the video card is a gets a little behind (or slows a bit) like if i were to save a game, or when i go into a new scene in a game and there is a lot of things in view.

2. when i play with open gl games my monitor runs at 60 hz, with v-sync on. looks great no problems. but when i play in d3d my monitor runs at 75 hz and i have problems. possible to force my monitor to run at 60hz in d3d. i can seem to be able to do it. even when i set my default monitor frequency to 60hz in windows, it still runs at 75hz.

does anyone have any ideas, any way to fix it. thanx for the help.
 
Would you describe it as a white rectangle which flashes up at the top half of the screen?
 
most D3D games use triple buffering. I saw a similar effect when i first got my Gladiac Try turning anti-aliasing off nvidias drivers have it turned on by default. In the games video settings set to double buffering instead of triple buffering if the setting is available and see if that helps. Those things did the trick for me.
 
i turned off triple buffering and anti aliasing no luck. i also found out that you can run dxdiag.exe and force a certian resolution for d3d, i forced 60hz, still to no avail. any other ideas.

MCS it doesn't look like a rectangle.
 
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