- Mar 27, 2009
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When shopping for video cards I usually look at the frame rate comparison charts @ X resolution/AA/AF/detail settings.
But how accurate are these tests for making buying decisions?
1. Most (if not all) tests use a quad core processor....but most games don't have 4 threads.
--Could using a quad core CPU during testing mask any benefit from a Nvidia card when the game engine uses Physx? The average gamer with a dual core and might see a larger discrepancy with real world usage if the game engine uses part of the CPU for Physx.
Obviously the above scenario favors ATI cards.
2. Minimum frame rates.
--It seems the most challenging part of the game is what stresses my hardware the most. The more explosions/action.....the more I notice any weakness of my video card. Do average frame rates really give a good all around picture of a Video cards performance envelope (memory bandwidth/VRAM)?
In contrast to #1, I can see the advantage of using a quad core for testing in order to isolate variables.
But how accurate are these tests for making buying decisions?
1. Most (if not all) tests use a quad core processor....but most games don't have 4 threads.
--Could using a quad core CPU during testing mask any benefit from a Nvidia card when the game engine uses Physx? The average gamer with a dual core and might see a larger discrepancy with real world usage if the game engine uses part of the CPU for Physx.
Obviously the above scenario favors ATI cards.
2. Minimum frame rates.
--It seems the most challenging part of the game is what stresses my hardware the most. The more explosions/action.....the more I notice any weakness of my video card. Do average frame rates really give a good all around picture of a Video cards performance envelope (memory bandwidth/VRAM)?
In contrast to #1, I can see the advantage of using a quad core for testing in order to isolate variables.
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