FiringSquad Interviews ATI's Feldstein about XB360

GTaudiophile

Lifer
Oct 24, 2000
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In order to glean more about the graphics inside Xbox 360 and its architecture, we recently had the chance to speak with Bob Feldstein, ATI?s VP of Engineering on Xbox 360.

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GTaudiophile

Lifer
Oct 24, 2000
29,767
33
81
FiringSquad: Do you know if it supports dual HD displays?

ATI: No it doesn?t. I know the NVIDIA chip does, but that?s only because PC products do. It doesn?t seem to have a real use inside the living room, but maybe you differ with me on that.

FiringSquad: Well, on the Sony console, I think they?re looking at applications that go beyond just a console in the living room don?t you think?

ATI: Yeah I really think it?s just an accident because, well you know, last summer they had to change their plans. They found out that Cell didn?t work as well as they wanted to for graphics. Remember originally you had two or three Cell processors doing everything and then in August last year they had to take an NVIDIA PC chip. And as you know, all PC chips do this, and so it [dual HD display outputs] just came for free.

FiringSquad: What features does Xbox 360 have that really set it apart from what we know so far about RSX and PS3?

ATI: Well, it has a lot. I?ll go through the main features. It has a great anti-aliasing story, it has a powerful shading story, in that we can, well performance but also it has a rich instruction set, giving you great image quality and its flexibility. It has lots of headroom. This is something that developers will find is easy to program for and rich enough to last for years. It has the performance and feature set to last for years.



 
Mar 19, 2003
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I'm still really more interested in seeing how R520 and G70 for the PC stack up in benchmarks, I think. I hope they appear soon. :)
 

Soffty

Member
May 16, 2005
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Does anyone have any heads up on the NEXT GEN PC GPU's which will be coming out?

Thanks, oh and cheers for the good read GTaudio.