I've been keeping an eye on some of the emails and in light of the monthly fee being re-instated in about a month I've been trying it out again. Trying to start off on my old character kind of failed because I only ever played for a few weeks and kind of forgot (now) what I was supposed to be doing lol, so I started a new one to get my feet wet again.
So far it's had some nice changes made in order to make it more accessible. Anima recharges faster and there are more ways to conserve it, the levelling system has been refined and is much cleaner now (you just have job levels like in FFXI, no more separation between job and character levels, points are autoallocated upon levelling), and I feel like 'resting' for MP/HP is fairly quick. They've added an autoattack to the game and re-worked combat abilities in light of it, mostly just cooldown based as far as I can tell.
All in all it feels more like FFXI which to me is an improvement, but I've still got a few gripes.
So far the map design is still pretty linear, I loved FFXI's big wide open regions even if they were a pain in the ass at times, they had nooks and crannies everywhere and getting from point A to B was basically dictated by whatever path you wanted to take. Instead, at least in Gridania, it seems like everything is organized into big natural hallway/room/hallway/room/hallway/room progressions. It looks ok, just doesn't have the same scale to it.
Gathering feels the same, it's not bad but it would be very welcomed if they could reduce some of the UI 'lag' to the process. The actual 'mini game' involved in acquiring the resource is not bad at all, but its the fact that when you make your choice you're still sitting there waiting a second or so for it to actually 'happen'.
Also the quests are still poorly designed. I don't mind that they're kill quests or fairly simplistic, but it's so irritating how so many of them are "Kill 6 Bee Swarms" which then turns into "Kill 5 Bee Swarms, Chase down the 6th Bee Swarm, Then kill the 6th Bee Swarm and the 7th Bee Swarm and the 8th Bee Swarm that spawn only when you re-engage the 6th Swarm". That's gotten me killed a few times and it's just a hassle, it really makes it difficult to do quests even barely above your level without at least a partner.
I also think there still isn't an AH available, but don't quote me since I'm still re-learning things, but I believe there's at least function to "search" retainers (the NPC vendors you can hire/acquire) but I don't know how useful it is, and FFXI's AH was such a fantastic implementation of the concept that I'm confused why they wouldn't just stick with what works.
I definitely want to find some time to read through these 'documents' they've released, I'm a patient guy and FFXI is a lot to live up to in my mind. I kind of wish FFXIV was just FFXI with a new coat of paint but they've made progress and at least been cool about it so far, I'm not dismissing it yet.
God, the first time I played FFXI I thought it was the most miserable game ever lol, but I grew to love it, these games just have more 'intangibles' to learn and don't hold your hand very much. Understanding how to efficiently travel, where good party camps are, acclimating to the economy, finding a money making niche, etc. It's just got a bit of a learning curve.