- Sep 29, 2000
- 2,969
- 1
- 81
I've been playing Fez for around 9 hours and it's slowly made its way from being a platformer to being this weird, Lost-like meta puzzle title where you spend a lot of time trying to piece things together that may or may not seem like they should be pieced together to reach a higher level of understanding of the game. At the same time, it's not a game that takes itself seriously in any real sense. You could play through the game, discover the objectives floating at the top pretty easily, and then finish it and feel like you played a decent platformer, but if you pay attention to everything and observe as you move through the world, at some point you realize it's a lot more, and it's pretty nuts.
Someone on another board summed it up: "To get the madness of Fez, without looking anything up online, you're going to have to pay attention to every little detail, take a ton of notes, be able to make connections between seemingly unrelated things, and have a good amount of patience. The game won't let you know there is something deeper to it, you have to uncover it yourself through a lot of critical thinking, and perhaps a bit of luck."
Oh, and don't even worry about the bell. There's plenty of time for that.
For $10, if you have a 360 and an XBL account, Fez is a no brainer.
Someone on another board summed it up: "To get the madness of Fez, without looking anything up online, you're going to have to pay attention to every little detail, take a ton of notes, be able to make connections between seemingly unrelated things, and have a good amount of patience. The game won't let you know there is something deeper to it, you have to uncover it yourself through a lot of critical thinking, and perhaps a bit of luck."
Oh, and don't even worry about the bell. There's plenty of time for that.
For $10, if you have a 360 and an XBL account, Fez is a no brainer.