BFG10K
Lifer
- Aug 14, 2000
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56.3 FPS vs 30.6 FPS at 2560x1600 by simply toggling tessellation from off to on:I don't think tessellation alone is the cause of Metro2033's slowdowns. It does incur a performance hit turning tessellation on, but it isn't game breaking. There are other factors at work with that game which contribute heavily to low frame rates.
http://www.xbitlabs.com/articles/video/display/hardware-tesselation_8.html#sect0
Thats the difference between a playable framerate and an unplayable slideshow, so Id certainly call that game breaking.
Has it been confirmed that the low setting actually means off?Civilization 5 does not slide show with tessellation
Lets see how visible the implementation will be in-game. If its like Stalker or AvP 3 then its worthless.and with what yesterday's HAWX 2 benchmark demonstrated, there will not be any significant slow downs either with this game (releasing in two weeks).