- Aug 15, 2008
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Maxis released some gameplay footage today, and I'm going to be honest, it looks really bland. Like toned down by quite a bit.
About the only thing that excites me about this game the new simulation engine they have which seems like a major upgrade. Dynamic traffic, which was something I think SC4 lacked, along with new pollution/particle dispersion. But I think overall, this is a step down. I thought the EA curse was bullshit, but I'm starting to become a believer.
- There's just way too much dead space, and no feeling of a dense urban environment.
- There's also no way for you to make connections between regions/cities. The connections are predetermined. So you can't make that highway or train system that spans the whole region. You are limited to what the computer generates.
- The zoning looks no different than plopping a building. Also there seems to be a lack of density zoning, not sure how to feel about that, because it was a PITA sometimes in SC4, but also integral to knowing how the city will build out.
- Arbitrary building limits, like a water tower has to be placed beside a road.
About the only thing that excites me about this game the new simulation engine they have which seems like a major upgrade. Dynamic traffic, which was something I think SC4 lacked, along with new pollution/particle dispersion. But I think overall, this is a step down. I thought the EA curse was bullshit, but I'm starting to become a believer.
