Originally posted by: TerryMathews
Every time this type of post is brought up, the fact that the 9600 series has effectively double the number of shaders the 9500/9700/9800 does is overlooked/glossed over.
The 9500/9700/9800 has 1:2 Shaders to Pipelines. Meaning, in the case of the 9500 Pro, 9700 series, and 9800 series excluding SE, there are four shaders.
The 9600 series is 1:1 on shaders to pipelines. Combine that with the higher clock rate of the core and you have the ability to do many more shaders on a given frame without bogging down.
In layman's terms, you'll have the ability to cram more special effects into a given frame although you may not have as many frames.
Someone should write a benchmark that runs better on the 9600, just to show it can be done.