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FEAR to be optimised for dual core..

There's no way a game that runs so poorly on single core systems will run well on dual core systems. It's a magnitude harder to get it working well on the latter.
 
Originally posted by: BFG10K
There's no way a game that runs so poorly on single core systems will run well on dual core systems. It's a magnitude harder to get it working well on the latter.

I think they are getting a lil too greedy...

On a side note...what is this ''optimized'' for dual-core crap..I mean will it run SOOOOOOOO much better on X2 or just a lame 5-10% better, or even a very minimal thing. Will it affect the fps or just load times? :S
 
Well, it's good news even if the optimizations this time around aren't stellar. I know that most people still don't have dual core chips, but both Intel and AMD have stated that this is the future for the time being. Developers will have to start threading their apps eventually anyway so, this is a step in the right direction. I'm really curious to see what the likes of Havoc, Carmack, and Sweeny can do with dual core.
 
Finally, some games that take advantage of this, but was FEAR limited by your CPU in the first place? All the better I suppose.
 
Its also going to be interesting to see the AMD vs Intel battle in the multithreaded games arena. I expect the people that bought P4s with HT are going to be fairly happy if they were really waiting for this game. But for dual core, AMD should win in this game(and other multithreaded games) unless Intel made a deal this Monolith, or whoever makes it, to make it only run smoothly on intels.
 
Sounds like marketing. 😛

it's gonna be "awhile" before the dual core optimizations will be useful [look at SM 3.0] . . . you need a game "built from the ground up" with it . . . expect another 3 years or so . . .

:roll:
 
I think they're just saying this to save face so that people buy the game despite horrid performance on 95% of the hardware out there.

Unless the game is designed for dual core from the ground up, I don't expect a significant improvement. It could still give a noticeable improvement though... who knows.
 
I think it will depend on the game that is "optimized" for dual cores for it to make a difference. If the game is designed in such a way that the extra core can really do some work (ie hordes of extra enemies on screen) or something like that, we'll probably see a noticable difference. Something like Serious Sam 2 or some sort of RTS or MMORPG...I guess we'll have to wait and see. FEAR doesn't seem like it would be the kind of game that would see a huge increase from extra cores, so I wouldn't expect performance advantage to be anything significant, although you never know.
 
Originally posted by: apoppin
Sounds like marketing. 😛

it's gonna be "awhile" before the dual core optimizations will be useful [look at SM 3.0] . . . you need a game "built from the ground up" with it . . . expect another 3 years or so . . .

:roll:
I imagine that you're probably right, but they have to start somewhere. SM 3.0 cards have only been available since June of last year, and even then only from NVIDIA so I don't think it's a fair comparison. This is a different story. Both Intel and AMD are pushing dual core. Seeing as how none of the dual core chips from either is clocked any faster than single core chips that have been available for over a year, threading is currently the ONLY way to increase performance.

Edit: Doesn't the Unreal Engine 3 make use of multi threading. and isn't that supposed to be the UT2007 engine? We're in the second half of 2005, no matter how you slice it, that isn't 3 yrs from now.
 
From what I have read around the net, The Elder Scrolls 4, UT Engine 3.0 (used for UT2007), Age of Empires 3, and FEAR all support and make use of dual core. As far as the performance benefits at this early stage, it remains to be seen.
 
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