- Nov 16, 2006
- 7,914
- 9,032
- 136
Recently started playing Shadowrun: DragonFall and was again faced with that classic RPG conundrum: knowing nothing about the mechanics and how friendly this game is to classes/cross classes/hybrids/jack-of-all-trade characters... how do I want to build my character? Well, generally RPGs will always cater to the three core playstyles regardless of how well they handle cross classes: a warrior, a mage, and a rogue, so I might as well build pure so I didn't have to worry about coming out underpowered at some critical pinch point in the game.
As a youngun' I would always play the fighter: it was pretty straight forward and I liked my videogames to contain gratuitous amounts of violence. However, as I got older, I realized that I was always bored out of my mind playing a fighter, especially in isometric RPGs that just had me sitting around spamming clicks or worse still, click once and my character auto attacks.
This really came to a head with Dragon Age Origins. Good god the warrior class was so frigging boring. Most of the skills were toggles or passives, there was nothing to really do when actually playing the game! I finally started playing around with the Rogue/Mage classes and suddenly a whole world of nuanced gameplay opened up to me. Flanking/backstabs, buffs/debuffs, etc.
Personally, the mage class is my favorite. In older RPGs it usually meant a bunch of cool graphics effects, and being squishy you were always forced to really *play* the game by incorporating movement, juggling buffs, playing party support, and dishing out massive amounts of damage.
As a subdiscussion, what RPGs have you played that really handled cross-classes well, and provided multiple solutions out of story "pinch points' beyond "kill everything"? I really dislike when an RPG gives you this illusion of "build your character to be a smooth-talking charismatic alchemist" then you actually play the game and realize your character is dead weight on the team despite being the lead.
As a youngun' I would always play the fighter: it was pretty straight forward and I liked my videogames to contain gratuitous amounts of violence. However, as I got older, I realized that I was always bored out of my mind playing a fighter, especially in isometric RPGs that just had me sitting around spamming clicks or worse still, click once and my character auto attacks.
This really came to a head with Dragon Age Origins. Good god the warrior class was so frigging boring. Most of the skills were toggles or passives, there was nothing to really do when actually playing the game! I finally started playing around with the Rogue/Mage classes and suddenly a whole world of nuanced gameplay opened up to me. Flanking/backstabs, buffs/debuffs, etc.
Personally, the mage class is my favorite. In older RPGs it usually meant a bunch of cool graphics effects, and being squishy you were always forced to really *play* the game by incorporating movement, juggling buffs, playing party support, and dishing out massive amounts of damage.
As a subdiscussion, what RPGs have you played that really handled cross-classes well, and provided multiple solutions out of story "pinch points' beyond "kill everything"? I really dislike when an RPG gives you this illusion of "build your character to be a smooth-talking charismatic alchemist" then you actually play the game and realize your character is dead weight on the team despite being the lead.