Farcry DOOM 3 Half Life 2

ikickpigeons

Senior member
Jun 17, 2004
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Well with Doom coming soon and Half life hopefully in september (crossing fingers) i was wondering which game would be the most demanding.
 

SickBeast

Lifer
Jul 21, 2000
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HL2 appears to run very fast on ATi R300 cards, but I have yet to see DoomIII break 60fps. It will be interesting to see the final games, as Carmack is a genius and his games usually run very fast on minimal hardware.

Far Cry is demanding but will be ecclipsed by the other two IMO.
 
Apr 14, 2004
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I disagree. IMO Farcry wasn't as efficiently coded as it could have been (its graphics are great, but the framerates compared to other games are much lower). More to the point it was already ridiculously taxing on a graphics card. I honestly don't think d3 and hl2 can have that sort of gpu requirement and sell at a record breaking pace like they are expected to.

I won't be buying either at the beginning due to their high cost (d3's especially). After buying UT2k4 (greatest game ever made) special edition for $30, I'm not paying $50 for a game again.

I am surprised we haven't seen a demo or news of one for either game yet.
 

Matthias99

Diamond Member
Oct 7, 2003
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Guh? How are we supposed to answer questions about games that aren't out yet?

HL2 appears to run very fast on ATi R300 cards, but I have yet to see DoomIII break 60fps.

That would be impressive, as Doom3 is supposed to be capped at 60fps (or, rather, the physics/animation engine runs at 60fps, so it makes no sense to run the game at more than that).
 

fsstrike

Senior member
Feb 5, 2004
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Originally posted by: GeneralGrievous
I disagree. IMO Farcry wasn't as efficiently coded as it could have been (its graphics are great, but the framerates compared to other games are much lower). More to the point it was already ridiculously taxing on a graphics card. I honestly don't think d3 and hl2 can have that sort of gpu requirement and sell at a record breaking pace like they are expected to.

I won't be buying either at the beginning due to their high cost (d3's especially). After buying UT2k4 (greatest game ever made) special edition for $30, I'm not paying $50 for a game again.

I am surprised we haven't seen a demo or news of one for either game yet.

I actually think the FarCry code was quite good, considering that it has exceptable frame rates and the graphics are just so much better than any other game that exists today. Also, take into account how much view distance there is. Another thing to note is that from the looks of it, doom3 will most likely be indoors and the view distances arnt THAT far, but it still has low FPS.
 

S4M33R

Senior member
Jul 21, 2002
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Originally posted by: Matthias99
Guh? How are we supposed to answer questions about games that aren't out yet?

Enough of HL2 has been leaked to confirm that HL2 will run very nicely on a midrange system with a 9800 pro. I have seen it run on my friend's computer and can verify this personally. Farcry will most likely tax video cards worse than HL2 once a few more optimizations are made. Doom 3 on the other hand looks to require the most graphical might, assuming some brilliant optimizations are not made. I have not seen the leaked D3 engine but the benchmarks are looking scary :)
 

S4M33R

Senior member
Jul 21, 2002
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Originally posted by: GeneralGrievous
After buying UT2k4 (greatest game ever made) special edition for $30, I'm not paying $50 for a game again.

wow first person I've seen make that claim.
 

BoomAM

Diamond Member
Sep 25, 2001
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FarCry. Those huge levels and high res textures would tax any video card at the moment.
HL2 looks just as good imo, but doesnt have huge levels, and has been shown to run well on 9600s.
Doom3, will probably run about the same as HL2. Its mostly a "dark" game, with alot of shadows, which`ll tax performance, but that`ll be ofset by the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.

However, it is far to early to make a decent asumption.
 

VisableAssassin

Senior member
Nov 12, 2001
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Originally posted by: fsstrike
Originally posted by: GeneralGrievous
I disagree. IMO Farcry wasn't as efficiently coded as it could have been (its graphics are great, but the framerates compared to other games are much lower). More to the point it was already ridiculously taxing on a graphics card. I honestly don't think d3 and hl2 can have that sort of gpu requirement and sell at a record breaking pace like they are expected to.

I won't be buying either at the beginning due to their high cost (d3's especially). After buying UT2k4 (greatest game ever made) special edition for $30, I'm not paying $50 for a game again.

I am surprised we haven't seen a demo or news of one for either game yet.

I actually think the FarCry code was quite good, considering that it has exceptable frame rates and the graphics are just so much better than any other game that exists today. Also, take into account how much view distance there is. Another thing to note is that from the looks of it, doom3 will most likely be indoors and the view distances arnt THAT far, but it still has low FPS.


D3 has low frames because its capped at 60. Carmack did this so you didnt have the problems like quake3 had where if you capped yoru frames at a certain level you could jump farther or move faster....now D3 may be indoor...you cant say 100% that it ALL will be in door...besides 3rd partys may use the engine for things other than indoor locations...only time will tell tho


Originally posted by: BoomAM
the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.


you got something thatll back that up?
 

Chebago

Senior member
Apr 10, 2004
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marcyes.com
The Doom3 video I watched was for Xbox and it looked dang good, the only thing I'm not sure about is the fact that both games were supposed to come out in 2003 so they might not have all the bells and whistles as everyone seems to think. I don't know aince I haven't played either one, it's just that technically, they were originally made for cutting edge technology that is now old, unless they have radically changed them.

On another note, Far Cry outside ran better than the inside levels for me, I blame it on the lighting, that might be an indication of Doom 3 as it is supposed to have really good lighting effects.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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Me.

I thought Unreal was better than Half-Life because of the outdoor environments.

I think you can judge my decision from that.
 
May 9, 2004
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Originally posted by: Chebago
On another note, Far Cry outside ran better than the inside levels for me, I blame it on the lighting, that might be an indication of Doom 3 as it is supposed to have really good lighting effects.

oh yeah. those indoor levels KILL my poor FX5600. i agree that the lighting/shading is about 4x as taxing on a system on those indoor levels. or at least on my FX5600.

my vote: Half-DoomCry 4. what? you havent heard? its about gordon the south pacific charter boat captian that gets lost on mars. its all the rage.:roll:

Regards,
Y.A.F.
:beer:
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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Half-DoomCry 4. what? you havent heard? its about gordon the south pacific charter boat captian that gets lost on mars. its all the rage.
LOL
 

OfficerDoofey

Member
May 26, 2004
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Originally posted by: YouAreForbidden
Originally posted by: Chebago
On another note, Far Cry outside ran better than the inside levels for me, I blame it on the lighting, that might be an indication of Doom 3 as it is supposed to have really good lighting effects.

oh yeah. those indoor levels KILL my poor FX5600. i agree that the lighting/shading is about 4x as taxing on a system on those indoor levels. or at least on my FX5600.

my vote: Half-DoomCry 4. what? you havent heard? its about gordon the south pacific charter boat captian that gets lost on mars. its all the rage.:roll:

Regards,
Y.A.F.
:beer:

HAHA ROFLMAO :)
 

g3pro

Senior member
Jan 15, 2004
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Originally posted by: BoomAM
Doom3, will probably run about the same as HL2. Its mostly a "dark" game, with alot of shadows, which`ll tax performance, but that`ll be ofset by the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.

However, it is far to early to make a decent asumption.



Dark areas? What about dynamic shadows? Unified lighting system? :confused:
 

VIAN

Diamond Member
Aug 22, 2003
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Yeah, what about unified lighting.

It'll probably run about the same as HL2 because it's indoor and there isn't a lot to render.
 

BoomAM

Diamond Member
Sep 25, 2001
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Originally posted by: VisableAssassin
Originally posted by: BoomAM
the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.


you got something thatll back that up?
Are you really that naive?
Its common sence. Why use a high res texture on something thats not gonna be seen that much?
For example. Why should ID make an incredably high detailed toilet seat in Doom3, if that particular toilet seat would look just as good in low res? The darkness/shadows obviously reduces the visibility of certain textures, so why waste processing power on a texture that will look just as good in low res as it does in high?
 

BoomAM

Diamond Member
Sep 25, 2001
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Originally posted by: g3pro
Originally posted by: BoomAM
Doom3, will probably run about the same as HL2. Its mostly a "dark" game, with alot of shadows, which`ll tax performance, but that`ll be ofset by the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.

However, it is far to early to make a decent asumption.



Dark areas? What about dynamic shadows? Unified lighting system? :confused:
Whats your point?
DeusEx2 has dynamic shadows as well. Doesnt mean that ISA needed to use high res textures on everything does it?
 

g3pro

Senior member
Jan 15, 2004
404
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Dark areas = light areas with the flip of a switch. It's called a flashlight in a unified lighting system.

HL2 uses a pre-rendered lighting system. Dark areas will remain dark and light areas will remain light. Give or take some in-game lighting.
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
How about we don't know yet?
I'm bored with this, how do u expect from someone to know ?
The only fact is that Far Cry is for now the most demanding game.
 

jiffylube1024

Diamond Member
Feb 17, 2002
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Originally posted by: BoomAM
Originally posted by: VisableAssassin
Originally posted by: BoomAM
the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.


you got something thatll back that up?
Are you really that naive?
Its common sence. Why use a high res texture on something thats not gonna be seen that much?
For example. Why should ID make an incredably high detailed toilet seat in Doom3, if that particular toilet seat would look just as good in low res? The darkness/shadows obviously reduces the visibility of certain textures, so why waste processing power on a texture that will look just as good in low res as it does in high?

Because ID are not clairvoyant. They need to render virtually everything in high res and then apply the lights to it; since light sources are dynamic (lights move around constantly, swing from the ceiling, are filtered through spinning fans, etc) and thus textures will constantly be visible/black/visible/black/etc. Textures will be constantly getting brighter or darker, more or less visible.

It's not like you're walking around with the light turned off! Much worse - the lights are turned down low, and there are many of them!
 

Evdawg

Senior member
Aug 23, 2003
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Originally posted by: SickBeast
HL2 appears to run very fast on ATi R300 cards, but I have yet to see DoomIII break 60fps. It will be interesting to see the final games, as Carmack is a genius and his games usually run very fast on minimal hardware.

Far Cry is demanding but will be ecclipsed by the other two IMO.

well for a no name, first time maker company.. i think they did a great job making that engine =)


I dont think u can ask this question yet, considering hl2 and d3 dont have a final release to bench. So i personally think its kinduv a stupid question =\
 

VisableAssassin

Senior member
Nov 12, 2001
767
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Originally posted by: BoomAM
Originally posted by: VisableAssassin
Originally posted by: BoomAM
the fact that ID can use lower quality textures in alot of places that are in darkness, reducing the texture memory needed.


you got something thatll back that up?
Are you really that naive?
Its common sence. Why use a high res texture on something thats not gonna be seen that much?
For example. Why should ID make an incredably high detailed toilet seat in Doom3, if that particular toilet seat would look just as good in low res? The darkness/shadows obviously reduces the visibility of certain textures, so why waste processing power on a texture that will look just as good in low res as it does in high?

Naive? No..

I just cant begin to think theyd reduce texture quality on something that can be seen with a flash light.
SO more or less by your train of thought in the shadows its low res once light hits it its high res...more or less.
so that means that same toilet seat thats in a stall with a light swinging back and forth would have to be redone each time that light passes....and this is better use of cycles how?
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
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I disagree. IMO Farcry wasn't as efficiently coded as it could have been (its graphics are great, but the framerates compared to other games are much lower).
You are talking utter nonsense. Far Cry is not only the best looking game currently available but it also runs very fast compared to a lot of other games.