- Nov 14, 2011
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Console versions of Far Cry 4 use an interesting anti aliasing method called HRAA, but this is missing entirely on the PC version. Digital Foundry has an interesting theory:
http://www.eurogamer.net/articles/digitalfoundry-2014-far-cry-4-face-off
Of course this is an Ubisoft PC port, so... Still. Something to look forward to when we get DirectX 12.
We usually see the PC version automatically trump the consoles when it comes to image quality via the ability to choose whatever resolution and anti-aliasing solution best suit your hardware and performance expectations, but in this case things aren't quite so straightforward. MSAA (in 2x, 4x, and 8x variants) and SMAA are provided in Far Cry 4, while owners of Nvidia cards also get the addition of TXAA. Out of all these solutions SMAA provides the best overall coverage while using little in the way of GPU resources: images appear clean and pretty artefact-free, although there is a visible amount of blur across the scenery that doesn't occur on consoles. It's clear that the HRAA used on the PS4 and Xbox One is a better overall solution to tackling jaggies while preserving texture detail, so its absence on PC is a missed opportunity. Based on the public information released to date by Ubisoft, it's probably the case that HRAA requires extremely low-level access to the GPU - DirectX 11 alone probably isn't up to the task.
http://www.eurogamer.net/articles/digitalfoundry-2014-far-cry-4-face-off
Of course this is an Ubisoft PC port, so... Still. Something to look forward to when we get DirectX 12.