Months late, I finally got around to playing Far Cry 3, and I'm seriously impressed with the game. The scope and size of the sandbox is amazing! One could get lost for hours just walking around.. The detail and graphics is also very good, although it could have been better to be sure..
All in all, it's running very smooth on my machine @ 2560x1440 ultra settings and MSAA turned off..
However, I'm dismayed by the engine's broken DX11 multithreading capability. The setting is in the GamerProfile ini file, so I turned it on but it made the game run far worse than with it off.
Has anyone else experienced this? Did you lose or gain performance by enabling that setting?
It's a damn shame, because this is one game that has a TON of object and detail pop in (as adverse to native DX11 titlesl like Crysis 3 and BF3) and DX11 multithreading could do much to remedy it. You can see the engine streaming in textures and other details the distance the closer you get..
Are there any settings that can increase draw distance?
All in all, it's running very smooth on my machine @ 2560x1440 ultra settings and MSAA turned off..
However, I'm dismayed by the engine's broken DX11 multithreading capability. The setting is in the GamerProfile ini file, so I turned it on but it made the game run far worse than with it off.
Has anyone else experienced this? Did you lose or gain performance by enabling that setting?
It's a damn shame, because this is one game that has a TON of object and detail pop in (as adverse to native DX11 titlesl like Crysis 3 and BF3) and DX11 multithreading could do much to remedy it. You can see the engine streaming in textures and other details the distance the closer you get..
Are there any settings that can increase draw distance?