Yeah well,Nope. If fact if you played them in order you'd probably be angry at how story keeps getting sacrificed for action.
I agree, plus I find Fallout and Fallout 2 completely unplayable (not technically but as a matter of enjoyment) due to the nature of combat and character movement.Yeah well,
-get a purify chip because ours is busted.
-gets out,gets one,brings it back telling about stories of dangerous super mutants.
-can't have that go out again and deal with it
-goes back out,deals with it,gets banished for it.
That's about all the plot of the first one,everything else is lore you acquire by exploring and solving side quests/missions.
Fallout games never had much of a main story but always huge amounts of lore and explorable world.
I agree, plus I find Fallout and Fallout 2 completely unplayable (not technically but as a matter of enjoyment) due to the nature of combat and character movement.
If one has played no Fallout games, I'd actually recommend starting with Fallout 4 because its mechanics are excellent. Fallout and Fallout 2 are isometric RPGs, technically unimpressive even for the time. Fallout 3 and New Vegas are good games deep down - waaay deep down - but both are horribly buggy for most people, and unless one wants to play using VATS exclusively, the combat sucks major ass. For me, I very much enjoyed both games, but neither was playable (for reasons of stability as well as enjoyment) without many hours of modding. Fallout 4 on the other hand works extremely well out of the box. Although it's not much on actual roleplaying, more of an atmospheric shooter with a veneer of roleplaying.
Fallout and Fallout 2 are isometric RPGs, technically unimpressive even for the time.
I have a really difficult time even considering turn-based gun combat as combat circa 1997. Remember, this is the year of Quake 2 and Star Wars Jedi Knight II - gunplay needs to be real time. Graphically, Fallout was competing with games like Oddworld, which made Fallout look like something from half a decade earlier, and Diablo which, while also an isometric turn-based combat game, at last looked modern. I'll grant you that for a turn-based RPG Fallout had highly tactical combat, but if that experience is what one wishes, why not go to 688(I) Hunter/Killer? Now THAT was a tactical combat game!This makes me a sad panda. FO1 was the first game I knew of that implemented differing types of ammunition which were effective against differing armor types (which is still almost unheard of in games, why?) along with differences in weapons (sledges giving impressive knockbacks, knives working better against unarmored opponents, actual spread on shotgun weapons, etc). It also had far more branching quest line possibilities than most did, again even now. Sure it wasn't a 64-bit 3D engine but it was damn stable, provided highly tactical combat, and the games themselves contained a LOT of hidden ways to do things (pickpocket dropping grenades on children and watching them run into a bandit camp? Well sure!)
I have a really difficult time even considering turn-based gun combat as combat circa 1997. Remember, this is the year of Quake 2 and Star Wars Jedi Knight II - gunplay needs to be real time. Graphically, Fallout was competing with games like Oddworld, which made Fallout look like something from half a decade earlier, and Diablo which, while also an isometric turn-based combat game, at last looked modern. I'll grant you that for a turn-based RPG Fallout had highly tactical combat, but if that experience is what one wishes, why not go to 688(I) Hunter/Killer? Now THAT was a tactical combat game!
I have a really difficult time even considering turn-based gun combat as combat circa 1997. Remember, this is the year of Quake 2 and Star Wars Jedi Knight II - gunplay needs to be real time.
Graphically, Fallout was competing with games like Oddworld, which made Fallout look like something from half a decade earlier, and Diablo which, while also an isometric turn-based combat game, at last looked modern.
I'll grant you that for a turn-based RPG Fallout had highly tactical combat, but if that experience is what one wishes, why not go to 688(I) Hunter/Killer?
I think FO:NV is the strongest of the modern Fallouts with 4 being the weakest.Nope, you'll be fine. I really liked FO4... started with FO3 and did not like FO:NV.
I just was not a fan of the "wild west" theme in NV...it did not resonate with me at all.I think FO:NV is the strongest of the modern Fallouts with 4 being the weakest.