- Jul 10, 2006
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Now that it's here, it's appropriate to discuss what we'd like to see from Fallout 4. Off the top of my head and in no particular order, I'd like to see:
1. Moddability comparable to Fallout 3 and New Vegas.
2. A hard setting that is, um, actually hard. Including deadlier combat.
3. Better AI.
4. Less bugginess.
5. No stuttering from initial release.
6. More dialog, especially based around the player's attributes.
7. More reality, including thinking about how each group gets its food and water and a real time option.
8. Weapons, armor and ammo crafting, repair, and modifications such as provided by modders.
9. Larger world, with more interesting little places and findings. Not every place has to have a game-changing creature or weapon, but we shouldn't go long without finding something of interest even if it's not of use. Seriously, this doesn't take much programming time or money and no voice acting.
10. More and better voice actors. By far the majority of your conversation time is not with the big money talent. Recognize that, Bethesda.
11. More Three Dog. (And while we're at it, more Felicia Day.)
12. More songs. Hundreds of hours of game play and fifty minutes of music - not a good combination. And it's not like these songs are expensive to license, by and large.
13. Accommodate higher levels with enemies that are more skilled and better equipped, not just superhuman bullet sponges. In fact, more deadly combat altogether.
14. Better companions, who should be their own people who travel with you for their own reasons until either their goals are gained or they lose faith in you.
15. More NPCs. Twelve people does not a city make; four people does not a town make. Towns and especially cities should be interesting places; casinos don't function with three gamblers.
16. Healing over time, not instantaneously, and with automated animations such as with Far Cry games.
17. Multiple ways to complete all (or at least most) quests, to make SPECIAL actually special.
18. Better animations - amateurs just shouldn't be THAT much better than the professionals.
19. More DLC. Unless it's things that should have been in the main game, this is a win-win for developer and gamer.
20. A follow-up game by Obsidian, to leverage the new (or at least newly tweaked) engine and bring a fresh breath of life and new direction once Bethesda has tired and wants to move on.
21. Dang, forgot a better map with more markers, more detail, and the ability to add our own markers and notes. However, maybe an option to turn off quest markers, replacing them with descriptions and instructions.
22. The ability to gift NPCs with something, preferably gaining favor but at least solving their problem.
Anyone else have a wish list?
Oh, and don't forget the Bethesda presser is being broadcast tonight at 9:45 EST.
1. Moddability comparable to Fallout 3 and New Vegas.
2. A hard setting that is, um, actually hard. Including deadlier combat.
3. Better AI.
4. Less bugginess.
5. No stuttering from initial release.
6. More dialog, especially based around the player's attributes.
7. More reality, including thinking about how each group gets its food and water and a real time option.
8. Weapons, armor and ammo crafting, repair, and modifications such as provided by modders.
9. Larger world, with more interesting little places and findings. Not every place has to have a game-changing creature or weapon, but we shouldn't go long without finding something of interest even if it's not of use. Seriously, this doesn't take much programming time or money and no voice acting.
10. More and better voice actors. By far the majority of your conversation time is not with the big money talent. Recognize that, Bethesda.
11. More Three Dog. (And while we're at it, more Felicia Day.)
12. More songs. Hundreds of hours of game play and fifty minutes of music - not a good combination. And it's not like these songs are expensive to license, by and large.
13. Accommodate higher levels with enemies that are more skilled and better equipped, not just superhuman bullet sponges. In fact, more deadly combat altogether.
14. Better companions, who should be their own people who travel with you for their own reasons until either their goals are gained or they lose faith in you.
15. More NPCs. Twelve people does not a city make; four people does not a town make. Towns and especially cities should be interesting places; casinos don't function with three gamblers.
16. Healing over time, not instantaneously, and with automated animations such as with Far Cry games.
17. Multiple ways to complete all (or at least most) quests, to make SPECIAL actually special.
18. Better animations - amateurs just shouldn't be THAT much better than the professionals.
19. More DLC. Unless it's things that should have been in the main game, this is a win-win for developer and gamer.
20. A follow-up game by Obsidian, to leverage the new (or at least newly tweaked) engine and bring a fresh breath of life and new direction once Bethesda has tired and wants to move on.
21. Dang, forgot a better map with more markers, more detail, and the ability to add our own markers and notes. However, maybe an option to turn off quest markers, replacing them with descriptions and instructions.
22. The ability to gift NPCs with something, preferably gaining favor but at least solving their problem.
Anyone else have a wish list?
Oh, and don't forget the Bethesda presser is being broadcast tonight at 9:45 EST.
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