Fallout 3 Toolkit released

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Yeah I know some have already been doing some mods to the game, but these are the official tools..


http://www.shacknews.com/onearticle.x/56327
As had been expected, the Garden of Eden Creation Kit for Fallout 3 is now available for download.

With the 8.47MB download, you can "create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more."

If you need help getting started, a G.E.C.K. Wiki has been set up by Bethesda offering information about various game components, along with tutorials.


http://geck.bethsoft.com/index.php/Main_Page
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
203
106
Thanks a lot for the heads up. I will be sure to not sleep tonight and spend it modding Fallout 3, I made a single mod for Oblivion, but this time Fallout 3 calls for a dozen just by me. I would dare predicting that Fallout 3's modding will be even more proficient than it was for Oblivion, ah the excitement!

My priorities:

- Better Textures
- More enemy variety
- More random events
- My own personal Vault
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Zenoth
Thanks a lot for the heads up. I will be sure to not sleep tonight and spend it modding Fallout 3, I made a single mod for Oblivion, but this time Fallout 3 calls for a dozen just by me. I would dare predicting that Fallout 3's modding will be even more proficient than it was for Oblivion, ah the excitement!

My priorities:

- Better Textures
- More enemy variety
- More random events
- My own personal Vault

I just ran through the first tutorial, pretty easy to follow. Not a whole lot different from Oblivion.
 

Zenoth

Diamond Member
Jan 29, 2005
5,198
203
106
Originally posted by: Modelworks
Originally posted by: Zenoth
Thanks a lot for the heads up. I will be sure to not sleep tonight and spend it modding Fallout 3, I made a single mod for Oblivion, but this time Fallout 3 calls for a dozen just by me. I would dare predicting that Fallout 3's modding will be even more proficient than it was for Oblivion, ah the excitement!

My priorities:

- Better Textures
- More enemy variety
- More random events
- My own personal Vault

I just ran through the first tutorial, pretty easy to follow. Not a whole lot different from Oblivion.

Indeed, I just took a quick look at it and it's extremely similar to Oblivion's Construction Set, I like it when the basics and interface are kept the same, I don't have to get used to many new things and features/options placements.

I especially like to see the Combat Styles branch having the same functionalities and capabilities from Oblivion, to me that means that the A.I in Fallout 3 has way more melee combat capabilities than they make it look like, since right now of course they mostly fight using guns and various projectile weaponry. I think I'll try to explore how it plays with NPC's switching to melee more often.

Yep, I'm going to have a lot of fun.
 

Frodolives

Platinum Member
Nov 28, 2001
2,190
0
0
Thanks, this is good news!

And in case anybody missed it, they have claimed that a patch is to be released prior to the release of DLC. That means within the next month I think. We shall see.
 

mundane

Diamond Member
Jun 7, 2002
5,603
8
81
Originally posted by: Zenoth
Originally posted by: Modelworks
Originally posted by: Zenoth
Thanks a lot for the heads up. I will be sure to not sleep tonight and spend it modding Fallout 3, I made a single mod for Oblivion, but this time Fallout 3 calls for a dozen just by me. I would dare predicting that Fallout 3's modding will be even more proficient than it was for Oblivion, ah the excitement!

My priorities:

- Better Textures
- More enemy variety
- More random events
- My own personal Vault

I just ran through the first tutorial, pretty easy to follow. Not a whole lot different from Oblivion.

Indeed, I just took a quick look at it and it's extremely similar to Oblivion's Construction Set, I like it when the basics and interface are kept the same, I don't have to get used to many new things and features/options placements.

I especially like to see the Combat Styles branch having the same functionalities and capabilities from Oblivion, to me that means that the A.I in Fallout 3 has way more melee combat capabilities than they make it look like, since right now of course they mostly fight using guns and various projectile weaponry. I think I'll try to explore how it plays with NPC's switching to melee more often.

Yep, I'm going to have a lot of fun.

Thunderdome! Two men enter, one man leaves.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
I foresee one of the early mods bringing in a talking Deathclaw like previous games.
 

Ganeedi

Senior member
Jul 7, 2008
258
0
0
This is great news! Cant wait to see what everyone comes up with. I want my personal fembot!
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: Ganeedi
This is great news! Cant wait to see what everyone comes up with. I want my personal fembot!

You can't have your own personal fembot, you got to pimp her out.
I got to get something out of the deal.
 

TAandy

Diamond Member
Oct 24, 2002
3,218
0
0
try to run it on vista home premium, get this---

"GECK.exe - Unable To Locate Component

This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem."

have tried re-installing, didn't work :(
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Originally posted by: TAandy
try to run it on vista home premium, get this---

"GECK.exe - Unable To Locate Component

This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem."

have tried re-installing, didn't work :(

libvorbisfile.dll is in the fallout 3 directory. Make sure it is there.
Should see geck.exe in that same directory.
Might be a vista thing with permissions.
 

TAandy

Diamond Member
Oct 24, 2002
3,218
0
0
Originally posted by: Modelworks
Originally posted by: TAandy
try to run it on vista home premium, get this---

"GECK.exe - Unable To Locate Component

This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem."

have tried re-installing, didn't work :(

libvorbisfile.dll is in the fallout 3 directory. Make sure it is there.
Should see geck.exe in that same directory.
Might be a vista thing with permissions.

my mistake.
i re-installed fallout to a different drive.
it's in there.
thanks for that :)
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Anybody downloaded it know how powerful it is on the mechanics side, if it all? I'm much less interested in added new textures, and much more in adding some much needed depth to the kiddie pool game mechanics. Could I alter how VATS determines chance to hit? Change crits back to the tables instead of the Final Fantasy style?
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I just ordered this off Amazon so I can pass it then hopefully play some of your guys' mods.
 

cheesehead

Lifer
Aug 11, 2000
10,079
0
0
Originally posted by: Elcs
I foresee one of the early mods bringing in a talking Deathclaw like previous games.

WOO!

That said, what I REALLY want is a total conversion of Fallout II to the Fallout III engine.

Originally posted by: TAandy
try to run it on vista home premium, get this---

"GECK.exe - Unable To Locate Component

This application has failed to start because libvorbisfile.dll was not found. Re-installing the application may fix this problem."

have tried re-installing, didn't work :(

If you're missing your GECK, go talk to the talking deathclaws. They've got it.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Originally posted by: xSkyDrAx
Fallout 3 is the perfect base for an awesome Warhammer 40k mod.

Would love to see a suit of Blood Angels armour and Storm Bolter in there.

Deathclaws = Lictors?

Enclave = Chaos SM?

Wastelanders = IG?

Paradise Falls = Rogue Traders? :p

Oh the amusement!!!!