- Apr 3, 2006
- 4,764
- 6,277
- 136
I Finally have a GPU upgrade that makes playing FO4 possible, so I'm a bit late to the FO4 party but I'm getting why people complained. I'm about 15 hours in, and NOT impressed.
In no particular order.
Dialogue system:
Seems like this:
Yes.
No.
Maybe/elaborate.
Snark.
And then be surprised by your own dialog.
When it used to be as many full sentences/paragraphs as needed, and you could see in detail which response you want to make.
Guns:
Guns now seem centered around modding, with much less old classic guns instead replaced by moddable pipe guns. This seems more like busy work than fun. In 15 hours, the VAST majority of Ammo found is .38 which only works in crappy pipe guns.
Armor:
Same as guns. A bunch of modding, crafting busy work, with no decent full armor found. Instead walking around various pieces.
Settlements:
Ugh. More crafting busywork. Do NOT want.
Quest Quality:
Most seem related to settlement busywork.
Visuals:
Actually seems worse to me. While there may have been technical improvements, I'm really not liking the look. Anti Aliasing in particular, has switched from MSAA to TAA. Yuk. The Volumetric lighting just looks like an ugly haze most of the time. I much prefer the crisp look of FO3/NV. Not sure why, but I get nauseous playing when I don't in FO3/NV. There are more times the game just grabs camera control, which may contribute, but maybe the TAA blur does as well. It's feels like a lot more than a couple of frames after a I stop before everything stops blurring.
Bugs:
The day one bugs they never fix are Bethesda's calling card. I was experiencing super long load times after a fast travel, this is common. I installed a mod, that increases the FPS on the load screen from locked 60FPS to 350 FPS, since they tied the load speed to frame rate? What? Also annoying there is an off setting to God Rays (source of much of the haze), that it overwrites and turns back on... I'm sure there are plenty more to come.
Gunplay:
This is one area of improvement. This definitely feels much smoother than FO3/NV, though I'm not here for a shooter experience. I lean heavily on VATS since I suck at FPS. Also I HATE how crits work now. The activation (on Controller) seems a bit flaky.
Bottoms line: More tedious busywork, and annoyances. I will probably try to finish it out, but it isn't fun like FO3/NV so far.
In no particular order.
Dialogue system:
Seems like this:
Yes.
No.
Maybe/elaborate.
Snark.
And then be surprised by your own dialog.
When it used to be as many full sentences/paragraphs as needed, and you could see in detail which response you want to make.
Guns:
Guns now seem centered around modding, with much less old classic guns instead replaced by moddable pipe guns. This seems more like busy work than fun. In 15 hours, the VAST majority of Ammo found is .38 which only works in crappy pipe guns.
Armor:
Same as guns. A bunch of modding, crafting busy work, with no decent full armor found. Instead walking around various pieces.
Settlements:
Ugh. More crafting busywork. Do NOT want.
Quest Quality:
Most seem related to settlement busywork.
Visuals:
Actually seems worse to me. While there may have been technical improvements, I'm really not liking the look. Anti Aliasing in particular, has switched from MSAA to TAA. Yuk. The Volumetric lighting just looks like an ugly haze most of the time. I much prefer the crisp look of FO3/NV. Not sure why, but I get nauseous playing when I don't in FO3/NV. There are more times the game just grabs camera control, which may contribute, but maybe the TAA blur does as well. It's feels like a lot more than a couple of frames after a I stop before everything stops blurring.
Bugs:
The day one bugs they never fix are Bethesda's calling card. I was experiencing super long load times after a fast travel, this is common. I installed a mod, that increases the FPS on the load screen from locked 60FPS to 350 FPS, since they tied the load speed to frame rate? What? Also annoying there is an off setting to God Rays (source of much of the haze), that it overwrites and turns back on... I'm sure there are plenty more to come.
Gunplay:
This is one area of improvement. This definitely feels much smoother than FO3/NV, though I'm not here for a shooter experience. I lean heavily on VATS since I suck at FPS. Also I HATE how crits work now. The activation (on Controller) seems a bit flaky.
Bottoms line: More tedious busywork, and annoyances. I will probably try to finish it out, but it isn't fun like FO3/NV so far.