Fallout 3 Freezing/Crashing?

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Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Did you limit the number of usable cores to 2? It's in one of the .ini files (sorry, don't really remember where). I had those crazy hang ups all the time prior to doing it. Sometimes it was like 5 seconds after a game load. And there were many places where I could reproduce the behaviour (like looking at a particular angle or going to a paricular room). It was extremely frustrating and started happening later in the game. One simple option change and it all went away (the game hung twice or so until I finished it - I was in Graydich when it started happening!).
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
I bring good news. My game was crashing at the exact same part every time I played. I changed ffdshow's number of instances from "only one - check all filters in graph" to "no limitations" and suddenly I could get past that part. Adding fallout to ffdshow's exception list doesn't seem to help with crashing, but changing the number of instances does.

Another thing I found is that havok (in fallout.ini) should be set to 1 thread. Setting it to 4 causes the game to freeze within 10 seconds of loading a save game, and fallout isn't CPU bottlenecked at all, so it's best to just use 1 thread.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Just my two cents but I think the problem is the game itself not your system. I've played both the PC and PS3 version and they both have random freezing issues. From what I hear, the 360 does as well. Bad coding I guess.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: mmntech
Just my two cents but I think the problem is the game itself not your system. I've played both the PC and PS3 version and they both have random freezing issues. From what I hear, the 360 does as well. Bad coding I guess.

The problem is that some people don't see any crashes and some people see lots of crashes. It's like they programmed the game to work one specific computer and made a lot of assumptions about how the computer would respond to what the game is trying to do. I can't remember where I found this list, but I thought it was interesting so I saved a copy of it

fud list removed

Sounds about right. Lots of games install some version of .NET (GTA is one of them), Oblivion also had conflicts with ffdshow and codec packs, and we've seen lots of instances where people update video or sound drivers only to find that the game no longer works. What we're trying to do is get around as many of these as possible. The Xbox and PS3 show us that we can't eliminate all of the crashing and weird load problems (people just stop talking mid-sentence and you need to reload the game), but we can try to reduce them.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Everything in that list is FUD, not to mention that it originated from some random user on a very insignificant discussion board who claimed to be some sort of supervisor in a company which supposedly bought hundreds of Fallout 3 copies for testing purposes and they came up with those "conclusions" from their expertise after hours of testing. And most of the best modders the community has all verified those claims, they also tested, and they all concluded that it was all FUD and false information, the only thing that is true is that the GameBryo engine is getting old, it wasn't tested by Bethesda on all possible hardware combinations and it's very sensible to third party codecs especially regarding audio, that's it, no more and no less. I myself don't like GameBryo, it's very 2002'ish (Morrowind period, it hasn't changed much ever since), but that's just my perception, but that list of mishaps above, it's FUD, it has been proven to be so in the community a long time ago, and whoever that guy is whose the originator of all those lies probably had random crashes and was frustrated enough to invent that little story of his. I spent enough time myself with the GECK and trying different mods and making one myself (one for F3, one for Oblivion), I've spent enough time on the Beth's forums and I know enough of the best modders out there to know as well that they know what they're doing, what they're talking about, and some of them are certainly (perhaps arguably) better than some of Beth's guys themselves.

With all that said, seeing the situation objectively, as much as I don't like it, the game does run fine for a lot of people out there and I'm surely believing them, I for one am always crashing in all Beth's games, from Morrowind to Fallout 3, it has never been stable and I've had exactly three completely different system builds since Morrowind came out, I went through hundreds of different drivers ever since, nothing ever worked even with just a fresh OS + Drivers + Game install and nothing else. The thing is, as mentioned earlier, it is well known by now that GameBryo is very sensible to many hardware combinations and certain software and codecs as well, it's usually (if not always) up to the PC user(s) to figure out what's wrong with a very simple and ages-old elimination process, removing third party stuff, mods, beta drivers, adjusting the game's configurations, etc, in the end it may still never work, it's just the way it is for lots of people, I accepted it, but it forced me to uninstall all those games (Beth's games), it's a shame, because I like them, despite their old feel, the game-play is generally better than pretty much most of the other games that we keep getting lately, and that I'm ready to recognize it, but that damn dinosaur of an engine it's running on needs to be wiped out from the face of this digital world once and for all, if Bethesda dares using it again for Elder Scrolls V it shall be MY biggest disappointment in video gaming, unless Diablo 3 gets canceled.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: Zenoth
Everything in that list is FUD, not to mention that it originated from some random user on a very insignificant discussion board who claimed to be some sort of supervisor in a company which supposedly bought hundreds of Fallout 3 copies for testing purposes and they came up with those "conclusions" from their expertise after hours of testing. And most of the best modders the community has all verified those claims, they also tested, and they all concluded that it was all FUD and false information
Fair enough. I removed the fud list from my post so it doesn't get any more attention. This forum's posts seem to end up near the top of google search results.


I also don't buy that whole "the game engine is old" excuse. Quake was released in 1996, Half-Life was based on a modified version of the Quake engine, and Valve released Counter-Strike Condition Zero as late as 2004. The only reason for the engine to not work is if they never wrote it properly in the first place.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: ShawnD1
Originally posted by: Zenoth
Everything in that list is FUD, not to mention that it originated from some random user on a very insignificant discussion board who claimed to be some sort of supervisor in a company which supposedly bought hundreds of Fallout 3 copies for testing purposes and they came up with those "conclusions" from their expertise after hours of testing. And most of the best modders the community has all verified those claims, they also tested, and they all concluded that it was all FUD and false information
Fair enough. I removed the fud list from my post so it doesn't get any more attention. This forum's posts seem to end up near the top of google search results.


I also don't buy that whole "the game engine is old" excuse. Quake was released in 1996, Half-Life was based on a modified version of the Quake engine, and Valve released Counter-Strike Condition Zero as late as 2004. The only reason for the engine to not work is if they never wrote it properly in the first place.

GameBryo being old is not an excuse, it is old, but of course being old isn't the direct cause of it always crashing, however the developers themselves are probably qualified enough to know if they are the cause or not, and if they are they will certainly never say it out loud, but the modders know it, they post about it, they talk about it, and I'm sure Bethesda doesn't like it, but they never reply to their claims, so they all look innocent, of course, the fault is always the user, never the developer, that's how it is in the PC market, we're gamers, so we know nothing, whatever we say, we're never right.

And, anyway, the crashing and freezing issues are also present on the consoles version, that's right, those consoles that developers claim that all have the exact same hardware, making it much easier to optimize for, claiming that they don't need to check out for incompatibility issues with background tasks and third party codecs or random software installed like in a PC, well bad news even for the console version owners, it's crashing there as well, and guess what they're using as the main excuse? It's over-heating, but it would be fine if the damn thing could run at absolute zero I'd presume? Right, why not.

All of that, and more, lead me to uninstall Morrowind, Oblivion and Fallout 3, and what makes things worse is that all those Fallout 3 owners who miraculously play it with zero issues all wonder what the hell I and others like me are talking about, and with reason, but one day they might upgrade their system, re-install it, and then out of nowhere it's going to start crashing, then they will understand, but I certainly don't wish it, Bethesda do make good games, but jeez... I swear both STALKER games, Arma II and even Gothic 3 were more stable. And they're still using GameBryo for Fallout: New Vegas, but fortunately, and finally, Brink, their other game, is using id Tech 4.
 

Jules

Lifer
Oct 9, 1999
15,213
0
76
Originally posted by: Qbah
I had the random freezing out of the blue on my PC too. And it stanrted happenning several hours after I left the vault. EVERYTHING was stock - Q9450, HD4870, 4GB RAM - so yeah, must've been me :confused:

However, I found a way to, for the most part, solve the problem. There's an option in one of the .ini files that makes the game use up to 2 cores (and not the available 4). It solved the issue almost compeltely for me (and for MANY other people too with quad core CPUs - either from AMD or Intel). I can see you have a Q9400, might be worth a shot. And sorry, I don't really remember which option it was... I bought the game again for my Xbox (it's so much easier to do gaming on it... like DLCs). Game did hang several times though :p Mostly after finishing a DLC. Ohh and the ending of Broken Steel had horrible FPS issues and random lock ups too. So yeah, it must be the Xbox! No way Bethesday is at fault here...

The game is a lot of fun though, well worth the effort to make it run good on a PC (or accept the lockups on my Xbox...).

I just tried this and its working good so far.
 

imported_Shaq

Senior member
Sep 24, 2004
731
0
0
FO3 crashed for me in about an hour every time. It is usually when saving/loading but also if I turn off autosave it will crash when walking around. Oblivion didn't crash in game only when trying to exit, which FO3 does too. My PC just freezes in game. I can start task manager and end the process and reload. I am going to try more tweaking of the ini files.

Edit: I tried editing the files and loading Alchemy but it always crashes after 45-60 minutes. *sigh*
 

nicotinic

Junior Member
Mar 8, 2012
1
0
0
I take no credit for this fix... If it helps you please pass it on.
Available @ http://windows7forums.com/windows-7-games/23360-alchemy-crashes-fallout-3-windows-7-a-3.html

My reply:

THANKS SOOOO MUCH man!

I know this thread is really old but I had been searching for a while last night for a solution. The crappy audio in Fallout 3 was bothering me but I thought that was the way it was designed.

Once I found that Creative Alchemy needed to be inabled for true surround sound I was suprised at how much better it sounded. Unfortunately like other Win7 users I was experiencing repeated freezes every time I loaded the game(specifically when I loaded up an auto-save after entering the sewer entrance).

NOTHING I did would resolve it aside from disabling Alchemy(edit=Poor sound IMO). I eventually found this site and this was literally the last thread I checked. I didn't download any new drivers I just enabled Alchemy with your settings and put the Creative Drivers(X-Fi Xtreme Music) into Game Mode not Entertainment Mode and WALA!! No more freezing.
Thanks again. I'll try and lead others to this solution.
biggrin.png


System:

OS: Windows 7 64bit
GPU: GTX 260
Nvidia Drivers: 295.73 WHQL
Motherboard: ASUS P5W DH Deluxe
CPU: E6600 OC @ 3.4~
+
edit: Creative X-Fi Xtreme Music