mmntech
Lifer
- Sep 20, 2007
- 17,501
- 12
- 0
Yup, they both have tons of big flaws but the thing that kept me coming back was how open it was.
Voice acting sucked, graphics weren't that good, story sucked, all the "dungeons" were basically the same design/layout, low max level in a rpg which is retarded, bugs bugs and bugs galore, I could keep going but I still enjoyed them both.
That's actually pretty common for American RPGs. Bioware's are all like that too. KotOR was capped at level 20. American RPGs are more story and exploration driven than their Japanese counterparts. Those are typically geared towards grinding and team building. American games take their queues from adventure games, and add RPG elements. So they're more closely related to games like Zelda and Okami.
I played Fallout 3 until I saw everything there was to see in it, plus most of the DLC. Only a couple packs I didn't buy because of poor reviews. It's one of those few games that really sucks you in. I know a lot of people who couldn't get into it though because they didn't like the scrounging aspect of it. I think that made it more realistic.
I liked New Vegas too, though I haven't played it as much. It's definitely easier to get into that FO3. It's not as dark and dreary. Both are equally good, though in different ways. The multiple endings and reputation system were fun to toy with.
