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Fallout 2 mods

werepossum

Elite Member
Anybody know of any mods to take Fallout 2 to first person, preferably with real time combat rather than turn based?
 
It would need to be recreated from scratch in FO3 or (for the iron sights) New Vegas as a mod for them. Assuming the script engine supports everything needed (possible) and many large new maps could be added (unlikely).
 
It would need to be recreated from scratch in FO3 or (for the iron sights) New Vegas as a mod for them. Assuming the script engine supports everything needed (possible) and many large new maps could be added (unlikely).
Is that necessarily true? Shooters of the era didn't have true 3D engines either; they used sprites. Is it truly such a leap to go from seeing your character as a another sprite from an isometric viewpoint calculated from your character's location to seeing the rest of the game from a viewpoint calculated from your character's location and orientation? The large new maps I'll grant you, although there's no real reason the existing point-to-point system of small world spaces couldn't work with a first person viewpoint. Unless I'm forgetting something - is the isometric viewpoint of Fallout 2 fixed within the world space rather than traveling with the character? If that's the case I can see how no modder could make a first person mod and the only chance I'll have to enjoy it is if some modder recreates it in Fallout 3 or New Vegas. I believe there actually is a team working on recreating Fallout 1's story and writing as a new world space in Fallout New Vegas.
 
have the free games from gog christmas.

thankyou gog

any good mods for them
There's a modder called Killap who has done some very good work. Look for the Restoration Project or his unofficial patch. The unofficial patch fixes bugs and makes the game more playable on modern hardware. His Restoration Project does all that plus restores content cut from the final version, either by just restoring it or by completing it. It's an either/or thing, don't load both. http://www.nma-fallout.com/showthre...toration-Project-2-3-2-(Unofficial-Expansion)

I just can't get into an isometric 3D game with turn-based combat. But that's me. If you can enjoy such a game, then Killap's work will make this particular one more enjoyable.
 
Fallout is a digital recreation of the experience of pen and paper role playing.

No first person, except for conversations.

I understand that you might want to try it out differently, but considering all Fallout modders are true Fallout fans, you're never gonna see a mod like this. Doesn't matter how hard it is, it's not gonna happen.
 
Is that necessarily true? Shooters of the era didn't have true 3D engines either; they used sprites. Is it truly such a leap to go from seeing your character as a another sprite from an isometric viewpoint calculated from your character's location to seeing the rest of the game from a viewpoint calculated from your character's location and orientation?

It's not such a leap, but someone has to create the 3D map layouts and new sprites or models for everything in-game. Walls, floors, furniture, weapons, people, barrels, etc. etc. etc.

Fallout had 2D, tile-based levels like Ultima 1-4, or Final Fantasy 1-6 just drawn in isometric perspective. The existing tiles are bitmaps not 3D models, and they were drawn that way. There are no 3D assets at all, all would need to be created.

There's no way to add detail or to rotate the bitmaps into a 3D view. Even yelling "enhance!" won't work 🙂
 
It's not such a leap, but someone has to create the 3D map layouts and new sprites or models for everything in-game. Walls, floors, furniture, weapons, people, barrels, etc. etc. etc.

Fallout had 2D, tile-based levels like Ultima 1-4, or Final Fantasy 1-6 just drawn in isometric perspective. The existing tiles are bitmaps not 3D models, and they were drawn that way. There are no 3D assets at all, all would need to be created.

There's no way to add detail or to rotate the bitmaps into a 3D view. Even yelling "enhance!" won't work 🙂
Well, but . . . What if I yell it really, really loud?

Actually I went back and looked at it and I see what you mean. I never made it an hour into Fallout 2, and not much more into any similar game. I went straight from Rogue's IBM graphic character goodness to simulated 3D like Wolfenstein and Rise of the Triad, and I just never learned to tolerate such an interface. Sad since I love the Fallout universe and I own two classic games I just can't bring myself to play. Unbelievable to me that Fallout 2 came out the same year as Half Life - they look a decade apart!
 
And yet Fallout 2 is, to this day, one of the most complex, interesting and relevant RPGs ever made...

Fallout was never about the looks. It was developed as a B-series game from the start, meant to hit a niche of the market. And the truth of the matter is people still buy games, today, that look like they were made 15 years ago. I bought "Don't Starve" last month, for example. Minecraft is an even more glaring example.

It's not about the looks when a game is good. It's about the game.
 
And yet Fallout 2 is, to this day, one of the most complex, interesting and relevant RPGs ever made...

Fallout was never about the looks. It was developed as a B-series game from the start, meant to hit a niche of the market. And the truth of the matter is people still buy games, today, that look like they were made 15 years ago. I bought "Don't Starve" last month, for example. Minecraft is an even more glaring example.

It's not about the looks when a game is good. It's about the game.
Just not me cup of tea. Nor is Minecraft, although my youngest grandson is a bear on it. But show me a Fallout 2 with the gameplay of Fallout 3 and the graphics of Halflife or Duke Nukem and I'd be first in line.
 
But show me a Fallout 2 with the gameplay of Fallout 3 and the graphics of Halflife or Duke Nukem and I'd be first in line.

Yeah, and while I'm at it, I'll also get you a Call of Duty with the plot of GTA, the gameplay of FIFA 2014 and the graphics of Paper Sorcerer. Because that will be such a magical combination.

Also, I want a The Sims game with the gameplay of Need for Speed.
 
I'd re-buy FO 1-2 running on the New Vegas engine (or something newer and better).

It's just that making that would take half the effort of making a completely new game.

Maybe someday the industry will do re-creations like that, but it doesn't make them enough money right now. The closest we get are the PS3 upscaled ports of some PS2 games, and not many of those.
 
Yeah, and while I'm at it, I'll also get you a Call of Duty with the plot of GTA, the gameplay of FIFA 2014 and the graphics of Paper Sorcerer. Because that will be such a magical combination.

Also, I want a The Sims game with the gameplay of Need for Speed.
My point was that I didn't object to the graphics, just the game play.

I'd re-buy FO 1-2 running on the New Vegas engine (or something newer and better).

It's just that making that would take half the effort of making a completely new game.

Maybe someday the industry will do re-creations like that, but it doesn't make them enough money right now. The closest we get are the PS3 upscaled ports of some PS2 games, and not many of those.
Me too. Seems like some modders are actually working on one or the other using the Fallout New Vegas engine. Some people really, really love the early games and are committed to spending their own free time to provide free things for others. Although if the early games are as great as people say, that might make a great project for Oblivion. (I'll grow old and die before Bethesda could get around to it.) Valve did their source version of Halflife, which was pretty great, and a remake of Aliens v Predator 2 would be by far better than any of the later AvP games. (At least, a Monolith remake would be.) And I pre-bought the remake of Shadow Warrior, even though I haven't played it yet.

Tried playing Fallout New Vegas last night and it was a slide show, totally unplayable. Even the slightest turn bought on hesitation and severe blurring So before I finish "The Rockwell Pursuit" I have to figure out why my graphics accelerator isn't accelerating. lol
 
The stories of Fallout 1-2 could work pretty well as a FPS-RPG hybrid like Mass Effect.

It would still be Fallout because of the setting, characters, quests and single-player gameplay. It wouldn't suddenly become a dudebro online shooter just from moving to 3D - FPS.
 
What story? The story is just you go out, kill a bad guy, and that's it. If that's Fallout, then Fallout fans don't like Fallout. They like it for the choices and consequences, the roleplaying, the level of freedom, the details, like how you can see a description of everything in the world, and the descriptions themselves...

Anyway, as I said before, only Fallout fans make mods for Fallout anymore, so a mod that totally rapes what Fallout is is never gonna happen.

A total conversion of a newer game to mimic the original Fallouts? Sure, that has been attempted already, I remember something on the Neverwinter Nights engine, and I believe some dudes from east Europe were attempting to mod Silent Storm.

Of course, total conversions very VERY rarely get made...
 
What story? The story is just you go out, kill a bad guy, and that's it. If that's Fallout, then Fallout fans don't like Fallout. They like it for the choices and consequences, the roleplaying, the level of freedom, the details, like how you can see a description of everything in the world, and the descriptions themselves...

Anyway, as I said before, only Fallout fans make mods for Fallout anymore, so a mod that totally rapes what Fallout is is never gonna happen.

A total conversion of a newer game to mimic the original Fallouts? Sure, that has been attempted already, I remember something on the Neverwinter Nights engine, and I believe some dudes from east Europe were attempting to mod Silent Storm.

Of course, total conversions very VERY rarely get made...
How on Earth could a mod bringing the gameplay of Fallout 3 & Fallout New Vegas be said to "totally rape" Fallout 1 or 2? Both the latter games had choices and consequences as well as the roleplaying (to the extent that is even possible when interacting with scripted characters of extremely limited dialogue and awareness), with a greater level of freedom and much more detail.
 
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