I don't have a problem with free to play mmos. While I prefer to not play them (for a variety of reasons), I have no problem with their existance since they are usually tapping a demographic that otherwise won't pay fees for an MMO or maybe play them as an alternate.
My problem is I have an irrational habit of resenting mmos that began as pay to play and then changed to f2p in order to help their bottom line. One of the latest offenders is LOTRO. I played that game from beta and ultimately played on and off since release. I'm also a wow player (big surprise lol), so when I didn't have time to play both I generally sided with wow.
In any event, when Turbine announced that LOTRO would be F2P, I initially didn't think much about it. Other games like EQ2 had cash shops for a while and went F2P but kept the servers seperate, so if I wanted to opt out of either I had that option. But then they announced it was all or nothing.
Obviously it was probably a good business decision for Turbine, but for me the game dynamic changed. It might be stupid idea to some people to pay a monthly fee for a game, but that fee also operated as a filter to keep every kid who didn't have access to their parents credit card from overrunning the game..and lets not even start with gold farming.
Anyways, I've since quit LOTRO for good, but now I feel a resentment toward it. Come to find out, I generally hold a harsh disfavor for any MMO that changes from P2P to F2P for purely business reasons. I realize its not fair to the developers. I guess for me it's within the same context where I will never buy a PC game released at a $60 price point. It just annoys the crap out of me. It's more annoying when those games sell a ton of copies lmao.
Does anyone feel the same way about these types of MMO transitions?
My problem is I have an irrational habit of resenting mmos that began as pay to play and then changed to f2p in order to help their bottom line. One of the latest offenders is LOTRO. I played that game from beta and ultimately played on and off since release. I'm also a wow player (big surprise lol), so when I didn't have time to play both I generally sided with wow.
In any event, when Turbine announced that LOTRO would be F2P, I initially didn't think much about it. Other games like EQ2 had cash shops for a while and went F2P but kept the servers seperate, so if I wanted to opt out of either I had that option. But then they announced it was all or nothing.
Obviously it was probably a good business decision for Turbine, but for me the game dynamic changed. It might be stupid idea to some people to pay a monthly fee for a game, but that fee also operated as a filter to keep every kid who didn't have access to their parents credit card from overrunning the game..and lets not even start with gold farming.
Anyways, I've since quit LOTRO for good, but now I feel a resentment toward it. Come to find out, I generally hold a harsh disfavor for any MMO that changes from P2P to F2P for purely business reasons. I realize its not fair to the developers. I guess for me it's within the same context where I will never buy a PC game released at a $60 price point. It just annoys the crap out of me. It's more annoying when those games sell a ton of copies lmao.
Does anyone feel the same way about these types of MMO transitions?