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F.E.A.R. the mipmap transition.

I'm just gonna say the typical answer of someone who doesn't know why the hell is that happening but doesn't want to admit it:

Does it really bother you?, its not like F.E.A.R. is all about finding secret dates on calendars and stuff.
 
Yes it does bother me, because it calls my attention. It makes the game less immersive. I've also noticed it on certain patterned floor as well. It means something isn't working right.
 
It happens on other places? If so, then yeah, it would seem like AF is not kicking in quite properly, try googling to see if you can find something like this, have you tried lower AF settings? you know like 8X?
 
If applicable, enable AF in-game instead of with driver settings. Disable aniso filter optimization. Try disabling trilinear/aniso sample optimizations also if that doesn't work.
 
af is enabled in game and all that other crap you said.

I guess it don't matter now anyway since I don't have a save of the calendar section and I just beat the game. I'm not gonna look for these textures. It would take too long.
 
The 7800 series from NV uses angle dependent AF. Therefore, at certain angles, the AF quality is much less than at other angles. Perhaps the angle of the calendar in that screenshot is such that AF has less of an effect. As far as I know, only the old NV cards (I think before the FX series, or maybe including the FX series) as well as the ATI X1800 series have options for angle INdependent AF, where the AF quality is equal in all angles.

Of course, it could be something else, too.

-D'oh!
 
Originally posted by: AnnoyedGrunt
The 7800 series from NV uses angle dependent AF. Therefore, at certain angles, the AF quality is much less than at other angles. Perhaps the angle of the calendar in that screenshot is such that AF has less of an effect. As far as I know, only the old NV cards (I think before the FX series, or maybe including the FX series) as well as the ATI X1800 series have options for angle INdependent AF, where the AF quality is equal in all angles.

Of course, it could be something else, too.

-D'oh!

The R520 does too.
 
The 7800 series from NV uses angle dependent AF.
Yeah, but that's not the reason. Anisotropic filtering is a superset of Trilinear, not of Bilinear. I've seen it only in this game.
 
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