- Jul 16, 2001
- 7,571
- 178
- 106
If you're reading this, you are most likely interested in one of the following:
1) A real end user experience with one of the first retail XGI cards
2) Knowing why I even bought a card like this
3) Thread crapping
Well, here's the scoop. My mother needed a cheap video card with TV/Out so she could hook it up to her TV via S-Video input. I thought I'd get this card and let her be the guinea pig. Heck, why not? The card is only a few bucks more than an MX4000. I was damn interested. Well, it turns out that I completely forgot her old HP system had no AGP slot, and this is strictly an AGP 4x/8x card. So, it was sitting here on my desk, and I decided to pop it into my rig and see how this new chip behaved. I cleaned all my ATI drivers out and removed my 9500, shut down, unplugged my power, and plugged this card in. I was up and running in just a few minutes. Windows automatically installed the Reactor 1.05 drivers, but I went and got the newest 1.06 WHQL drivers off the XGI website. I've done some benchmarks and some visual analysis, so I hope some of you out there are interested.
Why would you be interested in this?
You are possibly interested in this because it is a chance to see if this chip actually works, unlike its bigger brothers that have been tested on a few benchmarking sites. I think those samples were made by Club3d. AFAIK, the only site with the card I have, the Chaintech V3, is Ocworkbench. Here is a linky.
I'd link to Tom's hardware, but that is a much older article, and I feel it is not relevent to link to it due to that. If it can be proven that this chip isn't a complete failure, then it means that XGI may, in the future, have a chance of poking its toe through the door. That is why I'm doing this.
Now, onto the card. Here are the specs:
Chipset: XGI VOLARI V3
Core: 200mhz
Memory: 128MB DDR in a 64bit configuration @ 200mhz (400mhz DDR effective)
Pixel Pipeline structure: 2x2 (As I recall)
BUS: AGP 4x/8x
Ports: VGA Out(15 Pin D-Sub) + TV-Out(S-Video) + DVI
Support 3D API: DirectX 8.1, OpenGL 1.3
Max Resolution@32bit Color: 2048X1536
Cable/Accessories: Drivers CD, Manual
Retail Box (See pics for details)
I'll divide this "review" up into a few sections. These sections will be the 3d synthetic section, 3d games section, and image quality. I do have some screenshots to verify what I will say, but I'm still trying to find a host at the moment, so those will come shortly (even more so if someone could so kindly volunteer).
***3D Synthetics***
3Dmark2001SE:
Score - 3339
Game 1 - Car Chase - Low Detail - 50.8FPS
Game 1 - Car Chase - High Detail - 28.0FPS
Game 2 - Dragothic - Low Detail - 48.4FPS
Game 2 - Dragothic - High Detail - 27.7FPS
Game 3 - Lobby - Low Detail - 47.5FPS
Game 3 - Lobby - High Detail - 25.4FPS
Game 4 - Nature - 12.5FPS
Fill Rate Single Texturing - 213.8 MTexels/s
Fill Rate Multi Texturing - 344.8 MTexels/s
High Polygon Count 1 Light - 11.1 MTriangles/s
High Polygon Count 8 Lights - 1.9 MTriangles/s
Environment Bump Mapping - 32.3FPS
DOT3 Bump Mapping - 21.6FPS
Vertex Shader - 27.6FPS
Pixel Shader - 33.2FPS
Advanced Pixel Shader - 15.8FPS
Point Sprites - 3.3 MSprites/s
3dmark2003:
Score - 494
***3D Game Benchmarks***
Command Conquer Generals:
800x600 low detail - 18FPS average
Could not get screen captures or fraps to record framerate in this game.
Image quality looked correct, and there were no artifacts.
Dungeon Siege:
640x480x32 no shadows, bilinear filtering - ~7FPS average
Could not get fraps to record framerate in this game, but did manage to get one screenshot.
Image quality was not an issue, but the character portrait in the topleft corner was partially blacked out.
Screenshot
Counter-Strike:
1024x768 Software Mode.
2004-10-08 14:01:42 - hl
Frames: 13215 - Time: 342386ms - Avg: 38.596 - Min: 8 - Max: 52
Looked like Doom 2, but ran with no issues
1024x768 D3D Mode.
2004-10-08 14:17:08 - hl
Frames: 10918 - Time: 350682ms - Avg: 31.133 - Min: 1 - Max: 49
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
If you'll note Screenshot #3, it appears there is a lighting issue on the ground. I'm pretty sure that big square of ground is not bright like that during the game.
Natural-Selection:
1024x768 D3D Mode.
2004-10-08 14:13:46 - hl
Frames: 3120 - Time: 128203ms - Avg: 24.336 - Min: 3 - Max: 36
Screenshot #1
Screenshot #2
Screenshot #3
Image quality looked fine to me.
FarCry:
800x600 low details. Volcano level, second to last checkpoint. The big outdoor area before you kill Doyle.
2004-10-06 23:45:50 - FarCry
Frames: 996 - Time: 41056ms - Avg: 24.259 - Min: 11 - Max: 62
800x600 high details. Same Volcano level.
2004-10-06 23:49:06 - FarCry
Frames: 280 - Time: 48385ms - Avg: 5.786 - Min: 3 - Max: 14
800x600 medium details. Same Volcano level.
2004-10-06 23:51:35 - FarCry
Frames: 348 - Time: 40304ms - Avg: 8.634 - Min: 4 - Max: 16
Low detail Indoor SS
Low detail Outdoor SS
Medium detail Outdoor SS
Medium detail Indoor
High detail Indoor
Seems as if fraps worked
Screenshots also worked, and I have plenty for low, medium, and high detail quality. Image quality did not appear to be an issue.
To explain the erratic nature of the ammount of frames benched by fraps in each of the three settings, here is what I did. Upon level load, I turned on the bench counter, immediately ran outside and threw myself in front of as many enemies as possible until I died. That means bullets + rockets everywhere. I feel that is sufficient enough, better than a pier time demo where there is no action at all. Game looked rather crappy on low detail, alright on medium detail, and quite nice on high detail. Make what you will of this.
Doom 3:
Will not run at all.
Savage:
Will not run at all.
***Image Quality***
I had no issue with image quality with this card. The games all appear to look as they should, minus that one screenshot in CS. Let me know if you think the image quality is fine. As far as artifacting, I only noticed the bug in DS where the character portrait was partially blacked over, and a black square appeared beneath the cursor in the main menu once in a while.
As far as desktop use goes...2D quality seems fine to me. The text isn't any crisper or washed out to my eyes. There is a weird problem I'm getting, though. I'm seeing these extremely faint ghost images of things such as my mouse pointer, or text, or even these "post message" and "preview" buttons. Basically, it looks like an object was offset ever so slightly, leaving behind a light ghost of the exposed area. Most notably is my mouse pointer, and text on a white background. I can see what look like two partial mouse points, all offset slightly off my actual pointer. It's odd.
***UPDATE***
Using my VGA->DVI adapter from my 9500, I was able to plug my monitor into the DVI port on the Volari. The ghosting is gone. Text and 2D is as crisp as my radeon. I'm thinking the cause of that ghosting/blurring was the ribbon that was used to connect the card to its D-sub port. I'm not sure if it's just my card that does this, or if it's a known problem. But, I did find a solution
***More Discussion***
Well, I wasn't getting the 3Dmark scores that OCworkbench was getting, but ah well. I even renamed game exe files and re-benched, but there were no differences in score nor IQ. My scores were always the same, and they are different from OCworkbench. My system is slightly better than theirs, and I believe I'm using newer drivers, which may actually be the cause of the loss of performance compared to them. It would appear that a lot of IQ issues were fixed, so that may explain it.
Can you get a better performing card for $45?
Maybe.
However, I have to say that I'm a bit impressed with the card. Despite its flaws, which I'm sure can be fixed with driver updates, it seems to work well for a first attempt by XGI. Its added features (which are quite nice) don't completely outweigh the occassional bug you'll come across. There were a few bugs with the card, but I managed to fix nearly everything and get the card working pretty well. Their control panel is very lacking, though. There are very few options to change.
So...what else do you guys want to see?
I'm sure I can try to bench a few more titles.
Anything besides benching?
Questions, comments?
Any information you know about this card that I haven't posted?
I'd like a nice discussion, if at all possible.
Thanks for taking the time to read all this through, if you have
:beer:
1) A real end user experience with one of the first retail XGI cards
2) Knowing why I even bought a card like this
3) Thread crapping
Well, here's the scoop. My mother needed a cheap video card with TV/Out so she could hook it up to her TV via S-Video input. I thought I'd get this card and let her be the guinea pig. Heck, why not? The card is only a few bucks more than an MX4000. I was damn interested. Well, it turns out that I completely forgot her old HP system had no AGP slot, and this is strictly an AGP 4x/8x card. So, it was sitting here on my desk, and I decided to pop it into my rig and see how this new chip behaved. I cleaned all my ATI drivers out and removed my 9500, shut down, unplugged my power, and plugged this card in. I was up and running in just a few minutes. Windows automatically installed the Reactor 1.05 drivers, but I went and got the newest 1.06 WHQL drivers off the XGI website. I've done some benchmarks and some visual analysis, so I hope some of you out there are interested.
Why would you be interested in this?
You are possibly interested in this because it is a chance to see if this chip actually works, unlike its bigger brothers that have been tested on a few benchmarking sites. I think those samples were made by Club3d. AFAIK, the only site with the card I have, the Chaintech V3, is Ocworkbench. Here is a linky.
I'd link to Tom's hardware, but that is a much older article, and I feel it is not relevent to link to it due to that. If it can be proven that this chip isn't a complete failure, then it means that XGI may, in the future, have a chance of poking its toe through the door. That is why I'm doing this.
Now, onto the card. Here are the specs:
Chipset: XGI VOLARI V3
Core: 200mhz
Memory: 128MB DDR in a 64bit configuration @ 200mhz (400mhz DDR effective)
Pixel Pipeline structure: 2x2 (As I recall)
BUS: AGP 4x/8x
Ports: VGA Out(15 Pin D-Sub) + TV-Out(S-Video) + DVI
Support 3D API: DirectX 8.1, OpenGL 1.3
Max Resolution@32bit Color: 2048X1536
Cable/Accessories: Drivers CD, Manual
Retail Box (See pics for details)
I'll divide this "review" up into a few sections. These sections will be the 3d synthetic section, 3d games section, and image quality. I do have some screenshots to verify what I will say, but I'm still trying to find a host at the moment, so those will come shortly (even more so if someone could so kindly volunteer).
***3D Synthetics***
3Dmark2001SE:
Score - 3339
Game 1 - Car Chase - Low Detail - 50.8FPS
Game 1 - Car Chase - High Detail - 28.0FPS
Game 2 - Dragothic - Low Detail - 48.4FPS
Game 2 - Dragothic - High Detail - 27.7FPS
Game 3 - Lobby - Low Detail - 47.5FPS
Game 3 - Lobby - High Detail - 25.4FPS
Game 4 - Nature - 12.5FPS
Fill Rate Single Texturing - 213.8 MTexels/s
Fill Rate Multi Texturing - 344.8 MTexels/s
High Polygon Count 1 Light - 11.1 MTriangles/s
High Polygon Count 8 Lights - 1.9 MTriangles/s
Environment Bump Mapping - 32.3FPS
DOT3 Bump Mapping - 21.6FPS
Vertex Shader - 27.6FPS
Pixel Shader - 33.2FPS
Advanced Pixel Shader - 15.8FPS
Point Sprites - 3.3 MSprites/s
3dmark2003:
Score - 494
***3D Game Benchmarks***
Command Conquer Generals:
800x600 low detail - 18FPS average
Could not get screen captures or fraps to record framerate in this game.
Image quality looked correct, and there were no artifacts.
Dungeon Siege:
640x480x32 no shadows, bilinear filtering - ~7FPS average
Could not get fraps to record framerate in this game, but did manage to get one screenshot.
Image quality was not an issue, but the character portrait in the topleft corner was partially blacked out.
Screenshot
Counter-Strike:
1024x768 Software Mode.
2004-10-08 14:01:42 - hl
Frames: 13215 - Time: 342386ms - Avg: 38.596 - Min: 8 - Max: 52
Looked like Doom 2, but ran with no issues
1024x768 D3D Mode.
2004-10-08 14:17:08 - hl
Frames: 10918 - Time: 350682ms - Avg: 31.133 - Min: 1 - Max: 49
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
If you'll note Screenshot #3, it appears there is a lighting issue on the ground. I'm pretty sure that big square of ground is not bright like that during the game.
Natural-Selection:
1024x768 D3D Mode.
2004-10-08 14:13:46 - hl
Frames: 3120 - Time: 128203ms - Avg: 24.336 - Min: 3 - Max: 36
Screenshot #1
Screenshot #2
Screenshot #3
Image quality looked fine to me.
FarCry:
800x600 low details. Volcano level, second to last checkpoint. The big outdoor area before you kill Doyle.
2004-10-06 23:45:50 - FarCry
Frames: 996 - Time: 41056ms - Avg: 24.259 - Min: 11 - Max: 62
800x600 high details. Same Volcano level.
2004-10-06 23:49:06 - FarCry
Frames: 280 - Time: 48385ms - Avg: 5.786 - Min: 3 - Max: 14
800x600 medium details. Same Volcano level.
2004-10-06 23:51:35 - FarCry
Frames: 348 - Time: 40304ms - Avg: 8.634 - Min: 4 - Max: 16
Low detail Indoor SS
Low detail Outdoor SS
Medium detail Outdoor SS
Medium detail Indoor
High detail Indoor
Seems as if fraps worked
Screenshots also worked, and I have plenty for low, medium, and high detail quality. Image quality did not appear to be an issue.
To explain the erratic nature of the ammount of frames benched by fraps in each of the three settings, here is what I did. Upon level load, I turned on the bench counter, immediately ran outside and threw myself in front of as many enemies as possible until I died. That means bullets + rockets everywhere. I feel that is sufficient enough, better than a pier time demo where there is no action at all. Game looked rather crappy on low detail, alright on medium detail, and quite nice on high detail. Make what you will of this.
Doom 3:
Will not run at all.
Savage:
Will not run at all.
***Image Quality***
I had no issue with image quality with this card. The games all appear to look as they should, minus that one screenshot in CS. Let me know if you think the image quality is fine. As far as artifacting, I only noticed the bug in DS where the character portrait was partially blacked over, and a black square appeared beneath the cursor in the main menu once in a while.
As far as desktop use goes...2D quality seems fine to me. The text isn't any crisper or washed out to my eyes. There is a weird problem I'm getting, though. I'm seeing these extremely faint ghost images of things such as my mouse pointer, or text, or even these "post message" and "preview" buttons. Basically, it looks like an object was offset ever so slightly, leaving behind a light ghost of the exposed area. Most notably is my mouse pointer, and text on a white background. I can see what look like two partial mouse points, all offset slightly off my actual pointer. It's odd.
***UPDATE***
Using my VGA->DVI adapter from my 9500, I was able to plug my monitor into the DVI port on the Volari. The ghosting is gone. Text and 2D is as crisp as my radeon. I'm thinking the cause of that ghosting/blurring was the ribbon that was used to connect the card to its D-sub port. I'm not sure if it's just my card that does this, or if it's a known problem. But, I did find a solution
***More Discussion***
Well, I wasn't getting the 3Dmark scores that OCworkbench was getting, but ah well. I even renamed game exe files and re-benched, but there were no differences in score nor IQ. My scores were always the same, and they are different from OCworkbench. My system is slightly better than theirs, and I believe I'm using newer drivers, which may actually be the cause of the loss of performance compared to them. It would appear that a lot of IQ issues were fixed, so that may explain it.
Can you get a better performing card for $45?
Maybe.
However, I have to say that I'm a bit impressed with the card. Despite its flaws, which I'm sure can be fixed with driver updates, it seems to work well for a first attempt by XGI. Its added features (which are quite nice) don't completely outweigh the occassional bug you'll come across. There were a few bugs with the card, but I managed to fix nearly everything and get the card working pretty well. Their control panel is very lacking, though. There are very few options to change.
So...what else do you guys want to see?
I'm sure I can try to bench a few more titles.
Anything besides benching?
Questions, comments?
Any information you know about this card that I haven't posted?
I'd like a nice discussion, if at all possible.
Thanks for taking the time to read all this through, if you have
:beer: