- Apr 28, 2024
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thread to discuss all new features to gaming GPU architectures & graphics APIs
idea behind this thread is to discuss "Real time graphics, GPGPU, ML and adjacent (physics, audio etc) software research"
(suggestion: if you are posting videos then post text links also)
separate thread below for hardware features
forums.anandtech.com
reference 1 — GPU blogs
reference 2 — Gaming APIs
reference 3 — history of GPUs
idea behind this thread is to discuss "Real time graphics, GPGPU, ML and adjacent (physics, audio etc) software research"
(suggestion: if you are posting videos then post text links also)
separate thread below for hardware features
Discussion - General GPU µArch Research Thread
Hi all, thought I'd start some new threads just for research on µArchs, with this one specific to GPUs alone.
reference 1 — GPU blogs
- nvidia GeForce — https://blogs.nvidia.com/blog/category/gaming/
- amd GPUOpen — https://gpuopen.com/
- intel Arc — https://game.intel.com/in/stories/?category=intel-arc
reference 2 — Gaming APIs
- OpenGL — Cross-platform GAPI. Use if uncertain.
- Vulkan — OpenGL but low-level. High-performance, cross-platform.
- MoltenVK — Enables Vulkan on macOS/iOS.
- DirectX 11 — Microsoft's GAPI for Windows. Use if Windows-only.
- DirectX 12 — Improved, lower-level for Windows. Use for more features.
- WebGL — FLASH. Web standard for 3D graphics. Use for web rendering.
- WebGPU — Successor to WebGL. Better, broader support. Use for modern web graphics (many functions not supported on newer webb updates).
- Metal — Apple's low-level GAPI. Use for macOS/iOS development.
reference 3 — history of GPUs
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