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EVGA GTX 460 Superclock EE

badb0y

Diamond Member
So, I got my card back from the RMA from my friend and this time all the screws were there(yay!). Newegg sent him a replacement which he forwarded to me (checked all the seals and whatnot looked good to me), so all is good. Anyways I OC'd it to 800/1600/1900(stock) and tried MSI Kombuster which put 99% load on the GPU and it was stable but the fan on the card took off like a jet engine. The voltage on the card was set to stock and as far as my eye could see no artifacting occured. Is there another test I could run to make sure this setup is stable? Don't think this will happen in real gameply would it? Anyways I am trying different settings will report more later.
 
OCCT GPU test with error reporting, it will tell you if there are errors that are not visable with artifacting. i used it to test the OC on my 460. Set it to level 8 shader complexity and if it passes 15 min no errors you are good to go.
 
If your games play perfectly, I wouldn't worry about it.

Thats what i thought when i had my 460 at 950. Gamed fine didnt see any artifacts but then OCCT reported errors that were not visable.

And some of my benchmarks improved after i lowered the speed to 900 over when i had it at 950.

If you are having errors then the GPU will detect these and re render the error, so even if you cant see it you might actually be hurting your performance and you will have no idea if you only base it on what you can visually see in game.
 
If you are having errors then the GPU will detect these and re render the error, so even if you cant see it you might actually be hurting your performance and you will have no idea if you only base it on what you can visually see in game.

I don't think that's true. How would the GPU detect that it would have to re-render the polygon? It doesn't readback the framebuffer after every polygon to make sure it's output correctly.
 
I don't think that's true. How would the GPU detect that it would have to re-render the polygon? It doesn't readback the framebuffer after every polygon to make sure it's output correctly.

I dunno, all i know is my 3dmark score and crysis demo benchmark was faster after i dropped the speed from 950 to 900, the only way i can think of that happening is if the GPU was having to re render errors.
 
OP, what do you think of the card?
How's the graphics?
How loud is it?

I have one in a box waiting to be installed in the new build.
 
OP, what do you think of the card?
How's the graphics?
How loud is it?

I have one in a box waiting to be installed in the new build.

Well im not the OP but have a 460, graphics are great and card is quiet(cyclone cooler). I have herd the EE EVGA cards can get loud at full speed but i guess its worth it for the external exhaust. Im worried about adding the second 460 i have sitting at home waiting for me, case cooling is going to be a issue i think for me.
 
OP, what do you think of the card?
How's the graphics?
How loud is it?

I have one in a box waiting to be installed in the new build.
Graphics are great but this particular card gets LOUD when you use Furmark or Kombuster to push 100% GPU usage. The temp steadily climbs to 78 and if god forbid it hits 80, it will go full blast and sound like a jet engine.
 
Thanks...I'll probably not run Furmark or anything other than a few games...My current Visiontek X850XT-PE (AGP) sounds like a 747 when it ramps up to full speed. I'm HOPING this card is quieter.
 
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