Originally posted by: PepperBreath
Propaganda? Are you people for real?
Here's a question. What's the difference between downloading a game online or getting it installed from a buddy's CD/DVD? You really think there's a difference between the two? Are you really going to use that as some kind of defense against anti-piracy measures?
I can guarantee this. The sales lost from people supposedly "fighting the man" is a fraction of the sales lost from people who would have bought the game if they didn't have access to a crack. If you don't believe that, you're either in denial, or you assume people are stupid enough to buy your "propaganda" bullshit.
I think you're misunderstanding what I'm really getting it. Clearly, DRM is meant to fight against piracy. But there's large scale piracy (crackers and torrents), and small-scale piracy (giving your friend a copy).
Clearly, large scale piracy is the bigger problem. The amount of pirated copies distributed via torrents etc is likely WAY higher than the casual stuff, even assuming both were as easy to accomplish. They *absolutely* lose more money there, as you claim - I'm in complete agreement with you.
But thats the crux of the argument - both are NOT equally easy to accomplish. Casual piracy is MUCH, MUCH more difficult, because the DRM actually works to prevent it. You cant start the game without the CD in the drive, and a copy won't work. Even if you did crack it (which would already be crossing the line into mass piracy), you couldnt simultaneously play online with the same cd-key. But over the past 30 odd years, there has not been a SINGLE method of DRM that has ever succeeded in fooling hackers for more than a few days.
Do you really think the publishers are telling themselves "This is going to be the one! The uncrackable DRM!", when EVERY attempt, ever, has failed, and quite miserably at that? Even the newest secureROM was impotent in the face of the hackers. CD-checks are trivial cracks at this point.
So in the face of this, why hasnt anyone at those publishers stopped and said "Hey, this DRM never works, so why are we wasting our money on developing it, and hassling consumers and possibly losing sales?" Because of casual piracy. DRM is, and always will be, impotent in preventing mass scale piracy. If it truely was all about preventing mass piracy, they would have given up a long time ago, because the only truely fool-proof methods would be so infringing and costly that no one would accept them.
Another point - once a game is cracked, it's cracked forever. This usually takes a day or two. If the DRM was there to protect against mass scale piracy, wouldnt the reasonable thing to do be to disable it in the next patch to stop hassling the "honest consumers" after the countermeasures have failed? And while this has happened on rare occasions, the reason it's so rare is because as long as you own a copy of the game, you are considered a potential distributor of pirate copies.
So to address your question: "What's the difference between downloading a game online or getting it installed from a buddy's CD/DVD? "
As far as the game and the offender is concerned, nothing. But there is a HUGE difference to the people who legally bought the game and don't plan on distributing pirate copies. Ask yourself this: Why do you accept DRM with the rationale being mass piracy and cracking, when it NEVER works for this intended purpose?
To use a ridiculous analogy - The government tells you that they have to bulldoze your house in order to create a national moat, to stem the tide of illegal aliens. You naturally accept it as your national duty. Then it dawns upon you - the illegals have boats, and it won't stop them from getting across one bit, and on top of that, they'll have a permanent, unassailable bridge built within a week. When the bulldozer finally comes around, are you going to blame the illegals for your woes, or are you going to try to stop the gov. from uselessly knocking your house down?
Mass piracy may have been the reason DRM was originally conceived, but its continued use is no longer due to mass piracy. It's failed at that purpose a long time ago. The only purpose is now to prevent casual piracy. But is a company going to come out and say "We don't trust the people who *bought* our game not to pirate?" Hell no! Using mass piracy as the rationale is and always will be more effective, as it places the blame on the big bad boogeyman, and doesnt insult the actual consumer...as long as people don't realize the inherent paradox.
The DRM on Bioshock was a particularly egregious offense. When DRM is both effective at preventing mass piracy without being a major hassle to the consumers, then it should be accepted. CD-checks and CD-keys are not enough of a hassle to get hot and bothered about, even though they are still completely ineffective at preventing piracy. But online activation and limiting your installs, for a single player game even? That is unacceptable, and with it's leaky rationale of mass piracy used to justify it after its been cracked, it's downright insulting.
DRM does NOT legitimize piracy - thats absolute nonsense. But neither does piracy legitimize DRM, especially when it doesnt even work.