ImpulsE69
Lifer
- Jan 8, 2010
- 14,946
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I tried eve (demo). I was really excited to play a Sci-fi based games as opposed to the tons of fantasy/magic/swords/wizards games out there. I was really excited too about the prospect of fights in space (with three dimensions).
However, eve falls flat on its face in that I didn't get the experience I wanted. Eve is not a space battle. Its an air battle. Utterly disappointing in how a game with so much attention to detail (mass, volume, cpu power, energy grids, missile this, etc) could so completely get the space battle wrong.
Eve space battle is more similar to an aerial dogfight than anything in space.
Why do ships have max speeds? (hello this is space no air resistance/gravity as long as the engine is supplying thrust I should be accelerating). And hello, why are these speeds so fricking low? Couple hundred meters a second max speed. Nice. The international space station orbits at 7,700 meters per second but all that these guys can do with their engines is a measly couple hundred (yes there are faster ships but the idea of a max speed of 400 m/s is absolutely stupid).
Why do ships slow down when no longer applying power?
Why do ships require the engines to be firing when not accelerating?
I could go on and on but for a game with so much attention to detail its immensely disappointing to see how eve doesn't follow basic laws of physics.
I'm going to sound like a fanboy but wut? It's a game, not NASA.