- Oct 25, 2006
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8.1.2009
EVE Online: Apocrypha Uncovers a New Version of the Universe Itself
Reykjavik, Iceland January 8, 2008- CCP, one of the world?s leading independent game developers, today announced the launch of the tenth free expansion for EVE Online, its popular science-fiction massively multi-player online game (MMOG). EVE Online: Apocrypha is the most ambitious EVE expansion in the game's over five year history and it coincides with the March 10th, 2009 release of EVE Online as a boxed product through a partnership with Atari.
The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever ? Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.
Furthermore, NPC agents in EVE Online: Apocrypha will be authorized to assign Epic Mission Arcs to the pilots of New Eden. These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries.
In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game ? giving them better insight into how to thrive in a truly limitless universe. We?ve already launched EVElopedia?a great repository for information on all things EVE where our players are also building their own living history of the previous five years of Alliance warfare, political intrigue and nostalgic recollection
?Just this past week we broke our concurrent user record with 45,186 people flying unbound in the same game world at the same time?a huge percentage of our quarter of a million current subscribers and a true testament to EVE in our sixth year of operation,? said EVE Online Senior Producer Torfi Frans Olafsson. ?Today is an unprecedented time to start playing, as you can get ahead of the curve before Apocrypha releases in stores and our hard work hits the server cluster. It?ll be easier than ever to get ?lost in the wormhole? that is EVE with what we have planned for the future of our expanding universe.?
Leading up to the release of EVE Online: Apocrypha and the boxed version of EVE Online in stores, we?ll be revealing more features on www.eveonline.com.
Availability:
EVE Online: Apocrypha will be available at retail stores across the galaxy in March this year and as a free download at www.eveonline.com/download/ for existing subscribers. A new Premium graphics client for Mac will also be included in the retail box.
Visit the EVE website now to sign up for a free 14-day trial account or to reactivate your account to get ahead of the curve.
Features of this Expansion
Published:
*Unstable Wormholes that lead to new systems, that can be held / moon mined / explored.
*New Exploration mechanics.
* New Probing Mechanic to support it, and also to support a "local channel" revamp.
*New Skills for the above mechanic.
*T3 Ships! Lots of combinations, atm hinted at 5 parts per ship.
*Renovation Project Update (Effects, etc).
*New Industry for T3, coming from wormhole systems, new minerals, mechanics for production.
*Continuing upgrade of TrinityEngine, Effects are next (NoS demoed). Hinted at Planet gfx upgrades.
*Epic Storyline mission arcs, with branching missions where a failure branches to a new mission.
*NPC AI. They have a AI dev! New NPC smartness.
*UI Revamp, new UI team working on optimizing the usability of the UI.
*Boxed version of the game out on shelves for all to see. (Yes, you still get the expansion free).
*Upgraded "New Player Experience" with alot more involved story & guiding hand at the beggining.
Mentioned by devs:
*The BlackOps changes may end up here, if not in a subpatch between QR and M10.
*BlackOps fuel bays.
*BlackOps jumping into cynojammed systems.
Hoped for by devs:
To find a new mechanic for local, remove local in some areas (ex 00, or the new wormhole systems)
*Local Chat Channel tweaks on some level. (Speculation:Most likely first tested in the wormhole systems.)
Cut from QR and destined to be included in M10:
*Industry expansion & revamp, probably ties in with T3 when it comes.
*Storefronts.
FanFest Discussions:
Alot of fanfest future expansion & nulsec roundtables revolved around how sov worked.
Something alot of people agreed on is to create a new PoS that's placed around planets for SoV holding.
So instead of 50 moons for pos spamming, you only have some 10 planets or so.
*Sov Mechanic Changes.
Other rumours:
*Different (new) races were mentioned, maybe in connection to M10. (Fanfest Panel)
*Warping in formations was mentioned as cut from QR, could reappear in M10. (Zulupark)
*Change to rig mechanics / rig items
Now, wheres Ambulation? Even though really I could care less for it. I want internet spaceships. T3 Ships are going to kickass.
Free expansion are awesome. Discuss
