Originally posted by: Acanthus
Originally posted by: PhatoseAlpha
How's EVE's player base going, anyway? I tried it for a couple of days, and came to the conclusion that the only way to make it more hostile to new players would be to adopt the interface from the X-series. Between the time based leveling system, and the PvP focus which always favors older players, even if the character is new, simply because of equipment gimping, it just came across as a game that didn't want me there.
Thats pretty much where im at with EVE. The game plays like the developers are literally trying to piss you off as a new pilot. (im an 11m SP pilot now)
Pluses: Space game, very good game economy, modifyable world
Minuses: Steep learning curve
(not if people would take the time to actually do ALL of the tutorials the 'ship computer' offers, as well as the online guides right on the Eve Online website and sticky threads in the forums, plus the myraid of guides online elsewhere; being a miner at start forces you to spend time reading...Also join a learning corporation such as Eve University), complete lack of fleet battles (4 minutes of lag does not a fleet battle make)
(they are addressing lag with recent expansion and updates), unbreakable warp scrams
(recent update you have option of using afterburner in addition to MWD; otherwise it is breakable if you break the person doing it), poor interface
(once again, if you pay attention they are addressing this), slow gameplay
(many will tell you the game is what you make of it), low-skilled gameplay
(player skill? Explain), time based SP system leaves all players who are new stuck in high security space
(wrong. You need to read the guides that link to a forum post about some new player's first 14 days he spent in low security. New players have it best in learning pvp as it is cheaper to lose t1 frigates/cruisers/cheap implants/medical clones), solo play is strongly discouraged by the game mechanics.
(if you want to pvp maybe as it is not safe to go alone in low/null security)