gorobei
Diamond Member
- Jan 7, 2007
- 4,103
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The developer of Minecraft seems to think they are: http://notch.tumblr.com/post/8386977075/its-a-scam
yes and no. he hasnt watched and listened to the original videos.
http://www.youtube.com/user/UnlimitedDetail
they are using octrees, but not voxels. Point clouds are not voxels.
they do appear to be sorting the points using octrees to isolate only the relevant/visible-to-camera points.
as i mentioned in the locked thread, you can apply an octree to a 3d object and use it to store any kind of data(texture info in the case of the sigraph presentation i mentioned). if used to parse all the point cloud data, then it allows them to sort through down to whatever laser scan resolution they are using without actually loading all the points of the cloud or rendering voxels into polys.
animation demo
http://www.youtube.com/watch?v=cF8A4bsfKH8&feature=related
looks like they are rigid attaching the scanned feathers and other mini parts to a rigged deformer mesh. the cloud sub parts are attached to something moving, but the points in each cloud are not actually being bent by joint deformers. would probably work fine with robots and fur/scaled creatures and not so well with flesh(unless you decide to model down to individual skin cells).
