eternal sonata demo

pontifex

Lifer
Dec 5, 2000
43,804
46
91
uh....1st fight 1 of my characters dies and i don't see how to revive her. 2nd fight the other 2 die and game over...lol

this demo is brutal...the enemies do so much damage and i don't see a way to heal anyone.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
If you don't have any items that can heal people then you need to use people's special abilities to do healing. Polka/Fredric/Viola all have special moves that heal. Once you set these up to be used the game is ridiculously easy as nothing stops you from healing every turn and just having the other characters trade swats with the enemies. As far as the items go, in the item menu you have to set up items to be used in battle and you can only use a set number of items in each battle.

Not sure how the PS3 version is, but if you play it from start to finish on the 360 it's essentially a RPG for newbies. It's so easy and overly simplified that it's actually kinda boring in the long run. It looks great, but 25 hours of most of the characters whining about their feelings and the meaning of life got old fast.
 

Industrial

Senior member
Jan 9, 2009
249
0
0
Originally posted by: Injury

Not sure how the PS3 version is, but if you play it from start to finish on the 360 it's essentially a RPG for newbies. It's so easy and overly simplified that it's actually kinda boring in the long run. It looks great, but 25 hours of most of the characters whining about their feelings and the meaning of life got old fast.

Oh really? geared towards newbies? heard so much good things for it, but if it's going to be simple and boring, than maybe I should skip it.

it's not really my genre as far as setting goes, but I thought I would give it a try, which would be a nice break from the medieval fantasy or steampunk stuff. I was going to pick up a used copy for $15 (360)

Maybe I'll try Folklore?
 
Oct 20, 2005
10,978
44
91
It's a great game, but it's very linear and there's no over/outer world.

The graphics are damn pretty though. PS3 introduces some new playable characters that aren't in the 360.

 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
OP, keep healing with Polka. Remember that her special attack for healing must be done in the light (not in shade). Also, use healing items during and after battles.

I've finished Eternal Sonata on the PS3. The game has really beautiful graphics and music. At certain points, I consulted two different walkthroughs available online which were tailored to the 360 version. I couldn't find a PS3-specific walkthrough.

Based on my experience versus the 360 walkthroughs, the versions are very similar, but there are some differences.

Specifically, at least one boss battle was significantly different. Also, the level recommendations for some areas were way off. Either that or I'm just an awesome player! :p

I found most of the game pretty fun, although I think a few of the boss battles were outrageously difficult. At one point, I was walking through trash mobs with no problem. Then I reached a boss, and was killed almost instantly. I tried a few more times, with the same result, and finally consulted the walkthroughs. They recommended that I be at least 10 levels above where I was at. I ended up grinding 8 more levels, which took many hours, then (barely) beat the boss. I think this is a serious play balance issue. Some of the bosses seemed appropriate for the area, while a few were just way too hard (I'm looking at you, Count Waltz!).

Note that the game uses a dynamic "real-time" combat system, which changes over time, so that by the end of the game, you basically have no time to plan ahead. I personally prefer a true turn-based system (a la FFVII), but I can appreciate that some people might prefer this other system.

Despite the shortcomings, I recommend this game.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
The battle system is pretty fun, especially if you have someone else to play with. Also, I believe the PS3 version was made more difficult than the 360 version. The game isn't overly tough, but it definately isn't really easy. The bosses are the hardest parts, and I've had to retry a fair amount of times. Blocking is critical.

BUT the story is complete crap, and the game suffers from pace issues. Really, without a friend, this game can become quite a drag. I wouldn't recommend it to anything playing by themselves, for your might gouge your eyes and ears after the 130913019th hour of psuedo-philosophic banter.
 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
Originally posted by: Industrial
Originally posted by: Injury

Not sure how the PS3 version is, but if you play it from start to finish on the 360 it's essentially a RPG for newbies. It's so easy and overly simplified that it's actually kinda boring in the long run. It looks great, but 25 hours of most of the characters whining about their feelings and the meaning of life got old fast.

Oh really? geared towards newbies? heard so much good things for it, but if it's going to be simple and boring, than maybe I should skip it.

it's not really my genre as far as setting goes, but I thought I would give it a try, which would be a nice break from the medieval fantasy or steampunk stuff. I was going to pick up a used copy for $15 (360)

Maybe I'll try Folklore?



$15 might be a fair price for it. I don't wanna scare you off if you're really wanting to try it because you might actually like it, but it was one of the few RPGs I've played where I didn't immediately start a second play through.
 

amdhunter

Lifer
May 19, 2003
23,332
249
106
Originally posted by: tk149
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(

Yeah, this is why I stopped playing it. You could easily die from a normal enemy by missing just one block. Also, I thought it was my imagination at first, but the Attack button moving randomly is single handedly the worst decision in an RPG ever.

I gave up on that game. Piece of junk.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
Originally posted by: amdhunter
Originally posted by: tk149
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(

Yeah, this is why I stopped playing it. You could easily die from a normal enemy by missing just one block. Also, I thought it was my imagination at first, but the Attack button moving randomly is single handedly the worst decision in an RPG ever.

I gave up on that game. Piece of junk.

What? The attack button moving? That doesn't sound right. The closest thing I can think of is that the special move listed for "Y" changes whether you are in the light or the shadows on the battlefield.
 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
Originally posted by: Injury
Originally posted by: amdhunter
Originally posted by: tk149
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(

Yeah, this is why I stopped playing it. You could easily die from a normal enemy by missing just one block. Also, I thought it was my imagination at first, but the Attack button moving randomly is single handedly the worst decision in an RPG ever.

I gave up on that game. Piece of junk.

What? The attack button moving? That doesn't sound right. The closest thing I can think of is that the special move listed for "Y" changes whether you are in the light or the shadows on the battlefield.

For the PS3 version, the command buttons change after each harmony chain once you reach Party Level 6 (which only happens almost at the end of the game). I think the 360 walkthroughs said something different.
 
Oct 20, 2005
10,978
44
91
Originally posted by: tk149
Originally posted by: Injury
Originally posted by: amdhunter
Originally posted by: tk149
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(

Yeah, this is why I stopped playing it. You could easily die from a normal enemy by missing just one block. Also, I thought it was my imagination at first, but the Attack button moving randomly is single handedly the worst decision in an RPG ever.

I gave up on that game. Piece of junk.

What? The attack button moving? That doesn't sound right. The closest thing I can think of is that the special move listed for "Y" changes whether you are in the light or the shadows on the battlefield.

For the PS3 version, the command buttons change after each harmony chain once you reach Party Level 6 (which only happens almost at the end of the game). I think the 360 walkthroughs said something different.

It was on the 360 as well, but maybe not exactly the same.

Once you hit party level 6, the game battles become much tougher due to the fact that the button assignments will randomize each time a new character's turn is up (i think it changed for each char). You eventually get used to it and are able to pick up on the changes rather quickly, at least I did, so I was still able to get to high 80's, low 90's levels w/ my chars.

I might be wrong on the specifics of the button changing, but it did occur in the 360 as well.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
Originally posted by: Schfifty Five
Originally posted by: tk149
Originally posted by: Injury
Originally posted by: amdhunter
Originally posted by: tk149
Originally posted by: Saulbadguy
Blocking is KEY in battles. If you don't block in certain boss battles, you die.

Yeah, but my reflexes suck :(

Yeah, this is why I stopped playing it. You could easily die from a normal enemy by missing just one block. Also, I thought it was my imagination at first, but the Attack button moving randomly is single handedly the worst decision in an RPG ever.

I gave up on that game. Piece of junk.

What? The attack button moving? That doesn't sound right. The closest thing I can think of is that the special move listed for "Y" changes whether you are in the light or the shadows on the battlefield.

For the PS3 version, the command buttons change after each harmony chain once you reach Party Level 6 (which only happens almost at the end of the game). I think the 360 walkthroughs said something different.

It was on the 360 as well, but maybe not exactly the same.

Once you hit party level 6, the game battles become much tougher due to the fact that the button assignments will randomize each time a new character's turn is up (i think it changed for each char). You eventually get used to it and are able to pick up on the changes rather quickly, at least I did, so I was still able to get to high 80's, low 90's levels w/ my chars.

I might be wrong on the specifics of the button changing, but it did occur in the 360 as well.

Okay, now I'm really lost because I never had party level 6... nor did I ever get above like... level 50 for any party member. Does level 6 require a second playthrough?
 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
Originally posted by: Schfifty Five
Originally posted by: tk149

For the PS3 version, the command buttons change after each harmony chain once you reach Party Level 6 (which only happens almost at the end of the game). I think the 360 walkthroughs said something different.

It was on the 360 as well, but maybe not exactly the same.

Once you hit party level 6, the game battles become much tougher due to the fact that the button assignments will randomize each time a new character's turn is up (i think it changed for each char). You eventually get used to it and are able to pick up on the changes rather quickly, at least I did, so I was still able to get to high 80's, low 90's levels w/ my chars.

I might be wrong on the specifics of the button changing, but it did occur in the 360 as well.

Ah, that is definitely different from the PS3 version. I played a quick battle last night, just to make sure, and the only time the button assignments change is after a harmony chain, and they reset back to default after the battle.
 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
Originally posted by: Injury

Okay, now I'm really lost because I never had party level 6... nor did I ever get above like... level 50 for any party member. Does level 6 require a second playthrough?

On the PS3 version, I've only played through it once. I think the game automatically switched me to party level 6 sometime around when I entered the last dungeon.

Maybe Schfifty Five can tell you when the 360 version goes to level 6.
 

tk149

Diamond Member
Apr 3, 2002
7,253
1
0
Originally posted by: Saulbadguy
I never got to level 6 and I beat the game (PS3).

I wonder what I did differently. I really preferred Party Level 5 over 6, and you can't go backwards.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: tk149
Originally posted by: Saulbadguy
I never got to level 6 and I beat the game (PS3).

I wonder what I did differently. I really preferred Party Level 5 over 6, and you can't go backwards.

I did notice if you start a new game from your game clear data, you have the freedom of choosing whatever party level you want that you achieved from the save data. I could choose from 1-5.
 
Oct 20, 2005
10,978
44
91
Originally posted by: tk149
Originally posted by: Schfifty Five
Originally posted by: tk149

For the PS3 version, the command buttons change after each harmony chain once you reach Party Level 6 (which only happens almost at the end of the game). I think the 360 walkthroughs said something different.

It was on the 360 as well, but maybe not exactly the same.

Once you hit party level 6, the game battles become much tougher due to the fact that the button assignments will randomize each time a new character's turn is up (i think it changed for each char). You eventually get used to it and are able to pick up on the changes rather quickly, at least I did, so I was still able to get to high 80's, low 90's levels w/ my chars.

I might be wrong on the specifics of the button changing, but it did occur in the 360 as well.

Ah, that is definitely different from the PS3 version. I played a quick battle last night, just to make sure, and the only time the button assignments change is after a harmony chain, and they reset back to default after the battle.

It's been so long that I can't remember how the changing buttons happened.

I'm probably wrong b/c I don't remember the game mechanics much. More likely than not, it's the same as how the PS3 is.
 

fr

Diamond Member
Oct 10, 1999
6,408
2
81
I played the 360 version for a few hours. Did it feel like there was unlimited money? I could take pics of random stuff and sell it for a $$$$ to buy items I never needed because the battles were so easy. The graphics were beautiful, but I lost interest quickly.
 
Oct 20, 2005
10,978
44
91
Originally posted by: fr
I played the 360 version for a few hours. Did it feel like there was unlimited money? I could take pics of random stuff and sell it for a $$$$ to buy items I never needed because the battles were so easy. The graphics were beautiful, but I lost interest quickly.

Yes, money was way too easy to obtain. Like you said, you just need to snap a few shots and sell them during the right time for ten's of thousands of gold.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Schfifty Five
Originally posted by: fr
I played the 360 version for a few hours. Did it feel like there was unlimited money? I could take pics of random stuff and sell it for a $$$$ to buy items I never needed because the battles were so easy. The graphics were beautiful, but I lost interest quickly.

Yes, money was way too easy to obtain. Like you said, you just need to snap a few shots and sell them during the right time for ten's of thousands of gold.

I never took a single photo, and I still didn't have an problem with money lol.