Enemy Territory: Quake Wars Preview @ FS

TraumaRN

Diamond Member
Jun 5, 2005
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Its successor, Enemy Territory: Quake Wars, is based in the Quake 2/Quake 4 universe and takes place before either game, during the Strogg invasion of Earth. It?s set about 60 years into the future, so human weapons are still recognizably based on what we have in the real world. The Strogg are obviously alien in origin and their weapons and even health work differently, but we saw ?Quake? weapons like the lightning gun and hyperblaster in action. Enemy Territory will be purely multiplayer.

http://www.firingsquad.com/media/hirez....itory_quake_wars_preview/images/05.jpg :D So purdy...CLEAR ZZZZZZ!!!

Looks to be enjoyable and definitely gonna be a stressor to modern vid cards I'm betting. Cant wait to try my 7800GT on this....
 

xit2nowhere

Senior member
Sep 15, 2005
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Guys, does anybody have an idea what the game play will be like?
I mean is it similar to UT '04 or BattleField 2 ?
And they have medic class. Yey !!!
 

xit2nowhere

Senior member
Sep 15, 2005
438
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Yeah, we really liked BF2 demo, too bad EA made the rest of the game go down the drain with no/bad patching :(
 

Nextman916

Golden Member
Aug 2, 2005
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Guys its not gonna be that demanding...its a heavily modified doom3 engine. Doom 3 and Q4 both had breathtaking player models, and machinery, the enviroments were pretty drab which looks like the only thing gfx wise that is noticeably better. The explosion effect is pretty impressive but nothing never seen before. The engine probably carries off from the upgrades to the q4 engine and adds the megatexture feature to allow gigantic landscapes and a couple tweaks to the enviroment. Dont get me wrong folks its a great looking game, but it doesnt look like anything that will require next-gen requirements, like crysis or the unreal 3 engine. Its got a HUGE similarity to its previous brothers on the D3 engine, just look a little closer. I would probably expect slightly higher system requirements probably in the memory department, mostly because of its larger area and more players on screen action.

Edit:have a look for yourself
Q4- http://media.pc.ign.com/media/016/016856/imgs_5.html
ET: QW- http://media.pc.ign.com/media/748/748377/imgs_2.html
 

Nextman916

Golden Member
Aug 2, 2005
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yes splashdamage has notable better rep than EA, there are virtually no bashers to the company. and im not sure what you mean by the netcode?
 

xit2nowhere

Senior member
Sep 15, 2005
438
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Hi Nextman :)
I mean did they do a good job programming their code for multiplayer in Q4?
Was it quick and robust or sluggish and such.
 

Nextman916

Golden Member
Aug 2, 2005
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Well im not sure if i should be answering your question, im not a "geek" in the field of programming. But i play from time to time and it feels smooth, i avg 50-60fps constant with a 6800ultra all details high, ping is good, interface is clean and easy, and server lists refresh faster than any game ive ever seen, ever since the last patch. I guess you dont happen to own the game..but its basically Q2 with upped gfx and a little more flash.