- Dec 15, 2015
- 16,978
- 16,091
- 146
Recently released from EA, and very recently (like yesterday) patched to fix an annoying end-turn bug (still going through some bugfixes).
Better than ES1, very solid 4x imo. Still dinking around on my second run through on normal difficulty (so easy, as expected) to get a handle on mechanics/research tree/races.
Like other Endless RTS's, there's a pretty strong asymmetric element to the races, and not an overt focus on different weapon types (no laser MKI-XII, pulsed laser MKI-XII, phased laser MKI-XII madness) or ship rigs (2 real combat-oriented 'attacker' small ships, 2 medium, 1 large). Plenty of customization though and the asymmetric nature of the races adds a lot of spice to the combat types.
Still not 'live'/tactical RTS combat, but they got rid of the dumb in-combat card system from ES1 and instead you set what's more of a 'battle plan' at the start of combat and let it play out based on your loadout (trust your commanders mentality). Takes a bit to get used to.
Much more fleshed out government management system (diff government types, laws, senate leaders, etc), and more fleshed out diplomacy, though I'd say the other factions still behave a little ridiculous. I think I've played like two games that get this in some kind of logical sense, but in ES2 you kind of have your typical 'declare war for no reason, hostile actions/declarations from races on other side of galaxy, refusal to do nearly ANY kind of transaction unless I also fork over 90% of my currency/resources/a planet or three' problem.
Per usual with Endless games as well, they've got some awesome quests that pop up as well as some cross-galaxy, include-all-factions quests for everyone to partake in.
So far enjoying it quite a bit, anyone else bite on it?
Better than ES1, very solid 4x imo. Still dinking around on my second run through on normal difficulty (so easy, as expected) to get a handle on mechanics/research tree/races.
Like other Endless RTS's, there's a pretty strong asymmetric element to the races, and not an overt focus on different weapon types (no laser MKI-XII, pulsed laser MKI-XII, phased laser MKI-XII madness) or ship rigs (2 real combat-oriented 'attacker' small ships, 2 medium, 1 large). Plenty of customization though and the asymmetric nature of the races adds a lot of spice to the combat types.
Still not 'live'/tactical RTS combat, but they got rid of the dumb in-combat card system from ES1 and instead you set what's more of a 'battle plan' at the start of combat and let it play out based on your loadout (trust your commanders mentality). Takes a bit to get used to.
Much more fleshed out government management system (diff government types, laws, senate leaders, etc), and more fleshed out diplomacy, though I'd say the other factions still behave a little ridiculous. I think I've played like two games that get this in some kind of logical sense, but in ES2 you kind of have your typical 'declare war for no reason, hostile actions/declarations from races on other side of galaxy, refusal to do nearly ANY kind of transaction unless I also fork over 90% of my currency/resources/a planet or three' problem.
Per usual with Endless games as well, they've got some awesome quests that pop up as well as some cross-galaxy, include-all-factions quests for everyone to partake in.
So far enjoying it quite a bit, anyone else bite on it?