Eliminating bottle neck

RS3RS

Banned
May 3, 2004
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Well, I am this close *shows everyone how close* to being able to play Unreal Tournament at 1600x1200. I get about 38 fps average on onslaught maps, which is pretty playable, but I'd like a little more.

Here's my (important) specs:

Pentium 4 2.66 "B" overclocked to 3 ghZ, 600mhZ fsb (150fsb actual)
1gb Geil running 1:1, 2-2-2-5 timings
Radeon 9800 pro overclocked to 9800XT speeds
Abit IS7-E Motherboard
Thermalright SP-97 + panaflo 92mm fan for cooling

Now, I'm trying to figure out my bottle neck, and am thinking it's the CPU. Here's why I think it's the CPU:

At high resolutions, the FPS drops in relation to how many bots I have playing (in single player mode, UT2004). If I have like 5 or 6 bots, FPS are fine. If I up it to a ton of bots, then the FPS drops to like half what it is normally.

At 1600x1200, when I enter text in the console, sometimes the letters lag a little, like I type "q" in the console and it appears a half a second later. Not terrible, but enough to notice.

Would this indicate a CPU problem?

I'm thinking of buying a 3.0C (800 fsb) and overclocking it, to replace my current 2.66b @ 3 ghZ. Keep in mind, I will have to loosen my timings on my memory to get it to run pc3200 speeds and higher (2.5-3-3-6 is default for pc3200 speeds, I think).

So, what do you think? Would the switch to a 3.0C be worth it? I'll probably gain a whole bunch of mhZ by the time it's overclocked, plus the bandwidth on the FSB will own what I have now. But, a 3.0C is $217...

But, in the raw FPS gain that I will recieve, do you think it's worth it?

Edit: Oh yeah, and I'd get hyperthreading too