Why does everyone that wants a "grouping" game play an MMO that has solo content at low levels in abundance, and deem the game only a solo playing MMO? Even the much heralded Everquest back in it's day was very soloable at low levels. Actually most people could solo until at least 15 with any class. It got rougher for many classes after that though.
QFT. I don't understand why there is this desire to try and lump the game into a category and then dismiss it. There is a lot I don't like about it, but my issues are based on design and implementation, not finding fault with the fact that the latest fantasy MMO is, gasp, a fantasy MMO. Would you not buy the next big golf game because it was, you know, a golf game?
