norseamd
Lifer
- Dec 13, 2013
- 13,990
- 180
- 106
Spike from Cowboy Bebop (steven Blum?) is pretty much every 3rd guard.
are the other two mirko and schwarzenaggar
Spike from Cowboy Bebop (steven Blum?) is pretty much every 3rd guard.
Inventory management is really breaking my balls - I spend a third of my time juggling bank/mule space just so I can go out and quest again.
WTB crafting material tab a la Guild Wars I.
I really don't think that's true, but I don't have the direct experience to put a relative weight on it. I suspect it is a very expensive process.
Don't pick up anything for provisioning unless you like to actually craft it. I don't so I don't bother with anything in barrels, crates, and other bullshit that is only going to give you provisioning stuff. It's way to easy to get when you do decide to start that crafting line.
Is it like some MMO if you skip crafting you have to go way back to zones and pick all the stuff up? Do you make more gold deconstructing/selling or just plain selling items is easier?
I'm 25 yet and no horse so still trying to make monies.
No wonder i'm the only one in game without a horse. What why i'm the only one noticing this. lol
The developers made the horse ridiculously expensive just so people would pay real money to get one. Isn't it about 35k gold just for the cheapest horse? Very cynical stuff.
The developers made the horse ridiculously expensive just so people would pay real money to get one. Isn't it about 35k gold just for the cheapest horse? Very cynical stuff.
The point is getting gold is not really hard. As said before, its only used in game for repairs/horses/bank slots. Just leveling today and selling/processing crafting stuff i made enough for basic horse. About 4 hours of nonstop grinding, no quests.
But to be fair, its not a wow clone, every mmo has a grind aspect to it for stuff.
There isn't supposed to be grinding in an Elder Scrolls game. If you try grinding in a SP Elder Scrolls you would actually break the game.
Grinding is a method game devs use to cheaply lengthen gametime, it is used to mask a poorly made game cause it means the devs couldn't think of anything else for the player to do to keep him busy.
Mmm, not true at all. Its not a SP game. Every MMO has a grind, that is by design. You know how boring a MMO game would be if you can level to 50 so fast and be maxed in all equipment? I have, its called every MMO for the most part. The last game that seemed challenging I ever played was DAOC, this comes almost close. Every other MMO that I played I was maxed out in level/gear by end of a month.
Speaking of horses, don't forget to permanently buff your horse every 20 hours. For 250 gold you can get 1 of either stamina, speed, or capacity. I wasn't aware of this and was running around with a level 1 horse for my first 20 levels.
That's the point. Every MMO has you grinding till the game starts to feel like your second job (one you don't get paid for), they were supposed to try something different this time, but they just copied the same formula from WoW.
I'm not saying it's the same, thankfully combat isn't button-taps and cooldowns anymore, and things like siege battles are good, but mostly it's a typical MMO.
I haven't come across an MMO that isn't a typical MMO.
Is there an unwritten rule that says every MMO in the present and future must have endless grinding to be considered an MMO?
35,000 gold, and each skeleton drops one gold, so you just have to kill 35,000 skeletons and the horse is yours.
Amazing, a whole 7 years of development and a World of Warcraft clone is all they could make.
Is there an unwritten rule that says every MMO in the present and future must have endless grinding to be considered an MMO?
