Elder Scrolls Online release date 4-4-14

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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Inventory management is really breaking my balls - I spend a third of my time juggling bank/mule space just so I can go out and quest again.

WTB crafting material tab a la Guild Wars I.

Meh, no need to waste that much time.

Here's how to do it.

Research anything for a line, queue all researches and keep them full. Use only whites and greens for researches.

Sell all whites that do not have the Intricate Trait. Those whites you deconstruct.

Deconstruct all greens.

Sell all Miscellaneous items except soul gems and lockpicks (1 stack max though). I don't even bother with enchanting glyphs right now so all those go too.

Don't pick up anything for provisioning unless you like to actually craft it. I don't so I don't bother with anything in barrels, crates, and other bullshit that is only going to give you provisioning stuff. It's way to easy to get when you do decide to start that crafting line.

Sell all jewelry not being used. No point in keeping them at all since you can't deconstruct or research from it. Alts will more than likely get the exact same jewelry on their own so no need to "twink" them with it at all.

If you are part of a guild sell any blue/purple item that isn't bound for some extra cash to the guild shop.

Sell off any potion stacks that aren't the most dropped for the level of what you are fighting.

Everything else I keep. Which is a small collection of blue/purple gear for alts to use and eventually deconstructs later. I keep all the crafting materials for blacksmithing, woodworking, alchemy, enchanting runes, and clothing. I have zero problem with inventory management and only have to dump all the extra stuff to alts (which is fast to do since I named my alts based on what I wanted them to hold).

My alts I upgraded all their inventories to 70 because it is cheap for that. I also have them all feeding their cheap imperial horse for capacity. None of my alts are close to filled inventory.

I have 100 bank spaces and typically keep less than 60 in there. Habit from before when the bank bug may have wiped me out. Luckily it didn't.

My main toon usually goes to adventure with 10-15/124 right now or so. Every time I hit town up I'm researching if I need to, then selling/deconstructing everything on my list above I mentioned I decon/sell. I bank the crafting mats/extra blues/purples I don't sell. Every few days I pull the extra crafting mats, blues, and purps out to my alts which takes like 10 minutes due to load times, and then start adventuring again.

There is some time dedicated to inventory management, but it is very minimal for me. Like 5 minutes for every 4 hours of adventuring play.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I really don't think that's true, but I don't have the direct experience to put a relative weight on it. I suspect it is a very expensive process.

No, I've done it. The process is not expensive at all. It's only expensive if you have to pay for the performances of those that command large amounts of money for their performances. I mentioned Jon Cleese in passing although I knew that Zeni used a crap ton of top dollar voice actors for this game. Which IMHO is stupid. No one gives at rats ass if the voice actors were all major stars or random people off the street. They are there to add immersion to the game, and personally I would prefer no recognizable voices in my games.

Takes several dozen random people off the street to read some scripts for min wage and not even pay a pittance in comparison to what they paid for one of their major voice actors that was used for ESO.

Voices are essential IMHO for immersion and those players that crave it in their games. Especially for games where the main draw is a good story line with lore and very well designed quests that draw those players in seeking a game that is more than a grind fest to max level for boring hours on end "raiding" bad boss mechanics or participating in badly balanced craptacular MMO styled PVP.

The bigger audience of players play these styles of games for the story, quests, and lore. There are tons of games out there, a dime for a dozen really, that are based upon grinding, bad pve raiding, and bad pvp. Those games never reach the subscription or even sell out level of games that focus more on their story line and content to make their games something more than easy grind fest with bad pvp end game content.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Don't pick up anything for provisioning unless you like to actually craft it. I don't so I don't bother with anything in barrels, crates, and other bullshit that is only going to give you provisioning stuff. It's way to easy to get when you do decide to start that crafting line.

Yea I do like to craft provisions though and at first this was a an inventory nightmare. But I've learned to do a few thing that help with a chefs/brewers inventory.

- Pick a side, either cooking or brewing. You can only have one buff up at a time so no reason to specialize in them both.

- Pay attention to what mats are required for the food you want to make and only keep those ones. I put the rest in the guild bank for my guildies to use.

- The skills "Chef" or "Brewer" allow you to make up to 4 extra serving for the recipe made. So you can make enough meals to last you 5 levels with very few mats. No need to save em all.

- Sometimes its easier to just get the mats needed from the guild bank or guild store and not worry about cluttering your inventory with every little thing from crates and barrels.

- I still check all crates and barrels though because that is where the recipes are found. If I check a crate or barrel and its an item I don't need.. I leave it there.

- After I out level a buff and find a better one. all the food and required mats from that recipe go into guild bank for guildies to use.

With these habits my inventory nightmare has become manageable. Provisioning was max level when my character level was around lvl 33. Wasn't hard to max it at all .. no need to keep all the mats around for leveling purposes.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Is it like some MMO if you skip crafting you have to go way back to zones and pick all the stuff up? Do you make more gold deconstructing/selling or just plain selling items is easier?

I'm 25 yet and no horse so still trying to make monies.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Is it like some MMO if you skip crafting you have to go way back to zones and pick all the stuff up? Do you make more gold deconstructing/selling or just plain selling items is easier?

I'm 25 yet and no horse so still trying to make monies.

While leveling you make the most gold selling stuff to vendors or drops off mobs. There is no centralized auction house or even store front in game to sell goods you make to everyone. You can sell directly to a "guild" you belong to through the that guild's "store" front. Only other members in that guild can access that store front though.

Gold is only used for inventory upgrades and horses for the most part. It's not really useful for much else.

If you need gold start selling everything, but your crafting skill lines are going to suck. Not that it is all that hard to rectify that. Only enchanting runes are all that hard to get in the game.
 
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asteldian

Member
Nov 25, 2013
102
0
0
If you skip crafting you don't need to go back to the beginning. For a start, you can always gather what you find, so just becaues you didn't farm iron ore it doesn't mean you can't farm dwarven ore etc.
Deconstructing is faster to level craft than making stuff, so if you are lvl 25 you don't need to go farm iron ore to start at the beginning, you can break the items you loot at your level which will give xp fast and then you can put points in your craft to be able to make stuff relevant to your lvl.

Regarding inventory space, it can be a pain - I have most of my 80 bank slots full just with runes, racial rocks and trait items and then some ore, oh and some items saved for research. But then again, I have only 9 slots taken up in my bag space when I leave town, so no real problems.

My advise is to get your provisioning to 50 asap, usually can do that in a day or two. Once done that you can trash all that crap you have and just keep hold of the ingredients for recipes you will actually use (blue and purple ones) tat is only about 4 or 5 ingredients so can bin the rest.
I am not even investing in provisioning and am 50 with 0 points spent. I am focusing on Blacksmithing and enchanting (god that is a painful one!)
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
So apparently i've been, or a addon has been messing me up with selling stuff. I "assumed" double clicking something in inventory at any vendor would sell it. Nope, i have to manually click "sell item" to get the gold. If i double click it, just disappears. wtf.

No wonder i'm the only one in game without a horse. What why i'm the only one noticing this. lol
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
One area where ESO beats all other games hand down- tech support.

The game has been booting me out repeatedly lately... so I opened a ticket and within an hour I had the fix in my mailbox. I was pleasantly surprised that I didn't have to wait a week for some clown to ask me for more details. This was a clear message with a step by step process to follow for port forwarding and just like that, no more disconnects.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
No wonder i'm the only one in game without a horse. What why i'm the only one noticing this. lol

Hate to say but easiest way to get a horse.. in the game launcher, hit store, pay 15$, get that Palomino horse. I didnt even know there was a store until a guildie told me yesterday . Right not it has all of 2 things for sale, that horse and the imperial edition upgrade.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,982
1,281
126
The developers made the horse ridiculously expensive just so people would pay real money to get one. Isn't it about 35k gold just for the cheapest horse? Very cynical stuff.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
The developers made the horse ridiculously expensive just so people would pay real money to get one. Isn't it about 35k gold just for the cheapest horse? Very cynical stuff.

Only 17k. It is actually easy to do now that i figured out what sells and does not sell. simple crafting stuff has no sale value. But if you process stuff like wood/metal/etc it does for 20-40gp each. So i just run through a area and clear it and get about 3-5k each time.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
Remember "epic" horses are 42K. And they are better than the store bought or the one from imperial edition.
 

Moe Zart

Member
Apr 5, 2014
131
0
0
The developers made the horse ridiculously expensive just so people would pay real money to get one. Isn't it about 35k gold just for the cheapest horse? Very cynical stuff.

35,000 gold, and each skeleton drops one gold, so you just have to kill 35,000 skeletons and the horse is yours.

Amazing, a whole 7 years of development and a World of Warcraft clone is all they could make.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
The point is getting gold is not really hard. As said before, its only used in game for repairs/horses/bank slots. Just leveling today and selling/processing crafting stuff i made enough for basic horse. About 4 hours of nonstop grinding, no quests.

But to be fair, its not a wow clone, every mmo has a grind aspect to it for stuff.
 
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Moe Zart

Member
Apr 5, 2014
131
0
0
The point is getting gold is not really hard. As said before, its only used in game for repairs/horses/bank slots. Just leveling today and selling/processing crafting stuff i made enough for basic horse. About 4 hours of nonstop grinding, no quests.

But to be fair, its not a wow clone, every mmo has a grind aspect to it for stuff.

There isn't supposed to be grinding in an Elder Scrolls game. If you try grinding in a SP Elder Scrolls you would actually break the game.

Grinding is a method game devs use to cheaply lengthen gametime, it is used to mask a poorly made game cause it means the devs couldn't think of anything else for the player to do to keep him busy.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
There isn't supposed to be grinding in an Elder Scrolls game. If you try grinding in a SP Elder Scrolls you would actually break the game.

Grinding is a method game devs use to cheaply lengthen gametime, it is used to mask a poorly made game cause it means the devs couldn't think of anything else for the player to do to keep him busy.

Mmm, not true at all. Its not a SP game. Every MMO has a grind, that is by design. You know how boring a MMO game would be if you can level to 50 so fast and be maxed in all equipment? I have, its called every MMO for the most part. The last game that seemed challenging I ever played was DAOC, this comes almost close. Every other MMO that I played I was maxed out in level/gear by end of a month.

I don't think you ever played a MMO.
 

Moe Zart

Member
Apr 5, 2014
131
0
0
Mmm, not true at all. Its not a SP game. Every MMO has a grind, that is by design. You know how boring a MMO game would be if you can level to 50 so fast and be maxed in all equipment? I have, its called every MMO for the most part. The last game that seemed challenging I ever played was DAOC, this comes almost close. Every other MMO that I played I was maxed out in level/gear by end of a month.

That's the point. Every MMO has you grinding till the game starts to feel like your second job (one you don't get paid for), they were supposed to try something different this time, but they just copied the same formula from WoW.

I'm not saying it's the same, thankfully combat isn't button-taps and cooldowns anymore, and things like siege battles are good, but mostly it's a typical MMO.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,982
1,281
126
Speaking of horses, don't forget to permanently buff your horse every 20 hours. For 250 gold you can get 1 of either stamina, speed, or capacity. I wasn't aware of this and was running around with a level 1 horse for my first 20 levels.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Speaking of horses, don't forget to permanently buff your horse every 20 hours. For 250 gold you can get 1 of either stamina, speed, or capacity. I wasn't aware of this and was running around with a level 1 horse for my first 20 levels.

Have over 100 slots on all 8 characters doing that. Not cheap, but it's another good way to get slots.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
That's the point. Every MMO has you grinding till the game starts to feel like your second job (one you don't get paid for), they were supposed to try something different this time, but they just copied the same formula from WoW.

I'm not saying it's the same, thankfully combat isn't button-taps and cooldowns anymore, and things like siege battles are good, but mostly it's a typical MMO.

I haven't come across an MMO that isn't a typical MMO.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Is there an unwritten rule that says every MMO in the present and future must have endless grinding to be considered an MMO?

That is what a MMO is, no way to get around it. You know how many MMO that tried the "no leveling" aspect and did good? zero. Grinding is what brings people back to a MMO. The reason a MMO is successful is for content and things to do, not because its easy or can get away with doing stuff super fast just to get it done.

Using DAOC as as example, because it did it so well in this regard, is that grinding to level was felt like an accomplishment. Level 1-25 was fairly "easy" for those days, but the 25-50 was HARD. Even the hardcore players took a good 6 months just to get to 50, most did not until the first year was up.

What ESO does wrong, at least to me, is it has too many quests, games like DAOC had a handful of quests that was easy to follow and simple but made you want to see how it played out. These are 5min quests in this game (except main one).

Grinding is not for everyone, that is why quests exists, but its a fundamental part of a MMO that should not be removed. You SHOULD have to grind to get rare stuff, or hard to get crafting stuff, etc. It feels like you worked towards something rather than just random luck of the draw for opening a chest.
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
35,000 gold, and each skeleton drops one gold, so you just have to kill 35,000 skeletons and the horse is yours.

Amazing, a whole 7 years of development and a World of Warcraft clone is all they could make.

Its not 35000. And your understanding of gold drops and economy is completely wrong. Most got epic horses around lvl20-25 without even working towards it.