- Jan 29, 2005
- 5,202
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I haven't played MMORPGs since I've quit pretty much all the ones I was playing (well three of them total). My latest one was Tera, but I quit that one around summer of last year or so. I also tried Blade & Soul for a bit (about two months) but ultimately just plain stopped. I haven't tried Black Desert yet, but I've watched a number of recent "let's plays" and reviews (dating no longer than a month ago) and it seems... sort of "okay" 'ish (the graphics are good but I'm just referring to the game overall) ... but I dunno... there's something about it that just doesn't "click" with me. I keep procrastinating on the "probably should just try it out anyway" part. I guess that if it ever becomes F2P then I'll just give it a shot but for now... meh.
Anyways... to skip some thoughts here, the main gist is that I don't want to invest my life into an MMORPG again (I did that two times, the first being the worst and I don't want to experience that ever again; especially reflecting on it retrospectively). If I play another one it's gonna be very casually. I'll want to go in at my own pace, without that being a disadvantage compared to those playing it 5+ to 10+ hours a day and every day of the week.
So, the only "big enough" MMORPG I haven't tried yet is Elder Scrolls Online. I've watched some recent videos of that one too lately (no "reviews" yet but just some basic gameplays) and it seems to have a bit more 'quality content' than I was originally expecting. The Buy-to-Play model (like Guild Wars 2's, basically) doesn't bother me. I don't mind spending some $30 or so if I can get a couple of weeks worth of progression gameplay on one or two classes I'd like without necessarily even reaching the game's proper "end game" content. As I said I won't rush MMORPGs anymore, I'm completely done doing that, forever.
Getting to it...
So I'd like to ask any of you potential ESO players (or Ex ESO players) the following questions about the game:
1) How solo-friendly is it? Knowing myself, I'll just do stuff on my own until I'm practically "forced" to join a party, a raid or a guild to effectively progress. How 'far' can I go in ESO if doing everything I can on my own? And is there a point after which I will simply have the hardest time in the world if I'm not in an active guild to progress?
2) Reaching end-game won't be my priority. However, it's an MMO... and I'm obviously conscious that I'm actually sort of interested in playing ESO... and it's an MMO. So... no I'm not just going to stupidly ignore end-game completely as if it was cancer. I'll get to it (in due time) and once I do then I'll "try" it. So the question here is, basically, how is end-game overall in ESO? Is it... fun? It's subjective obviously but here I'm mostly referring to its longevity I guess. How long does Mr. Joe everyone take to "fully" gear up in that game? Is it very grindy or not that much? Just give me a general idea as to what to expect.
3) How does the loot work in groups? The one thing that pissed me off in Blade & Soul was how everyone in the party could (and of course always) bet actual in-game currency on the items that dropped from a boss (besides the 'guaranteed' items you'd always receive). So obviously the rich who really wanted 'x' item would get it, and the poor as usual sucked it real hard and chocked on it too. However, in Tera, it was simply the more typical RNG rolls that determined if you'd roll on it or not.
So, how is ESO's loot mechanic? RNG-based rolls? In-game currency betting wars? or does the loot just drops everywhere Diablo 2 style and the first one fast enough to pick it up gets it? Or do items drop on individual basis Diablo 3 style? Etc.
4) What is / how is the combat system? Fully dynamic and able to physically avoid hits from where it lands? Or is there "some" tag-targetting B&S style or Guild Wars 2 style? It's basically Skyrim's engine I've read so... I guess it's just playing like Skyrim's combat system, yeah?
5) Is there a trinity system? Or can all classes be any "roles" and everything they want like in GW2 or similarly so like in B&S or in other comparable non-trinity systems? I personally much prefer to have a trinity system (this one alone will probably determine if I buy it or not).
And that's about what I'd like to know for now, should be enough.
Thanks for your time everyone.
Anyways... to skip some thoughts here, the main gist is that I don't want to invest my life into an MMORPG again (I did that two times, the first being the worst and I don't want to experience that ever again; especially reflecting on it retrospectively). If I play another one it's gonna be very casually. I'll want to go in at my own pace, without that being a disadvantage compared to those playing it 5+ to 10+ hours a day and every day of the week.
So, the only "big enough" MMORPG I haven't tried yet is Elder Scrolls Online. I've watched some recent videos of that one too lately (no "reviews" yet but just some basic gameplays) and it seems to have a bit more 'quality content' than I was originally expecting. The Buy-to-Play model (like Guild Wars 2's, basically) doesn't bother me. I don't mind spending some $30 or so if I can get a couple of weeks worth of progression gameplay on one or two classes I'd like without necessarily even reaching the game's proper "end game" content. As I said I won't rush MMORPGs anymore, I'm completely done doing that, forever.
Getting to it...
So I'd like to ask any of you potential ESO players (or Ex ESO players) the following questions about the game:
1) How solo-friendly is it? Knowing myself, I'll just do stuff on my own until I'm practically "forced" to join a party, a raid or a guild to effectively progress. How 'far' can I go in ESO if doing everything I can on my own? And is there a point after which I will simply have the hardest time in the world if I'm not in an active guild to progress?
2) Reaching end-game won't be my priority. However, it's an MMO... and I'm obviously conscious that I'm actually sort of interested in playing ESO... and it's an MMO. So... no I'm not just going to stupidly ignore end-game completely as if it was cancer. I'll get to it (in due time) and once I do then I'll "try" it. So the question here is, basically, how is end-game overall in ESO? Is it... fun? It's subjective obviously but here I'm mostly referring to its longevity I guess. How long does Mr. Joe everyone take to "fully" gear up in that game? Is it very grindy or not that much? Just give me a general idea as to what to expect.
3) How does the loot work in groups? The one thing that pissed me off in Blade & Soul was how everyone in the party could (and of course always) bet actual in-game currency on the items that dropped from a boss (besides the 'guaranteed' items you'd always receive). So obviously the rich who really wanted 'x' item would get it, and the poor as usual sucked it real hard and chocked on it too. However, in Tera, it was simply the more typical RNG rolls that determined if you'd roll on it or not.
So, how is ESO's loot mechanic? RNG-based rolls? In-game currency betting wars? or does the loot just drops everywhere Diablo 2 style and the first one fast enough to pick it up gets it? Or do items drop on individual basis Diablo 3 style? Etc.
4) What is / how is the combat system? Fully dynamic and able to physically avoid hits from where it lands? Or is there "some" tag-targetting B&S style or Guild Wars 2 style? It's basically Skyrim's engine I've read so... I guess it's just playing like Skyrim's combat system, yeah?
5) Is there a trinity system? Or can all classes be any "roles" and everything they want like in GW2 or similarly so like in B&S or in other comparable non-trinity systems? I personally much prefer to have a trinity system (this one alone will probably determine if I buy it or not).
And that's about what I'd like to know for now, should be enough.
Thanks for your time everyone.