bapenguin: Will there be seamless loading between zones? Does it still load when entering a "dungeons??
Jashin: Yes, that's a very important, and often overlooked part of the gameplay experience.
kathode: We will still be going with loads between interiors and exteriors. This is because it allows us to dramatically increase the detail of our environments in general. You don't have to worry about keeping around or loading on the fly a lot of art for the interiors while you're walking around the exterior world. For exteriors we are doing everything we can to keep loading as transient as possible, including aggressive implementation of multithreaded code. I can't promise a completely seamless experience, but we are doing everything we can to maintain very high fidelity environments and keep loading down to a minimum.
Jashin: Fair enough.
bapenguin: Any plans for dual processor support then? Considering the upcoming dual core processors from Intel and AMD this year, which could be very beneficial.
Jashin: As you can see, bap?s all about tech.
kathode: Oblivion will definitely benefit from a multi-processor setup.
bapenguin: That rocks hardcore!
Interview
The stuff they're saying makes my mouth water...I don't think I've ever done that over a video game before :Q