I sadly don't think a new CEO is going to save the attitude the EA campus in Redwood has evolved over the years with John Riccitiello. EA has in the past years moved to strictly pumping titles out and not the actual creative direction of their games. It didn't help they bought out each IP and removed the people who made them unique. Just because you own an IP does not mean the people you've now hired to run it have a clue about how the fan base values that intellectual property. Sims is a great example (they cut things out of the third game, made them into expansion packs for more $$$$, game is NOTHING like the last sim city).
I want to comment though on something he was pressuring for; Multiplayer-only games. I think he had the right base idea, but the fervor he pushed this agenda with was way too hard. If he went with the approach of "Guys, Singleplayer games are great but we need a 2>1 ratio with multiplayer to single player games" he might of received a ton less flak. The benefits to having a multiplayer over singleplayer game comes from the replayability with friends, along with having better DRM control. I don't think anyone is against tastefully done DRM. With multiplayer games, DRM is typically handled with Cd keys and thus if you don't have your own "copy" playing online is almost impossible.
Someone please explain to me how several of the top-selling games during this generation actively disprove your point? 5 of the top 10 360 games are in the Call of Duty series. 8 of the top 10 are from 2 franchises. 9 of the top 10 involve gun-based combat. Sounds pretty repetitive to me.
http://www.vgchartz.com/gamedb/?name=&publisher=&platform=X360&genre=&minSales=0&results=200
What was that about same game with a new skin and people not buying it? :whiste:
I'm going to bet if you remove console statistics from the PC statistics, COD drops from #1 sold to like 3-4th if not completely off the charts. Consoles are an entirely different social beast. Consoles are mainly Multiplayer based, played by a significantly larger portion of younger gamers, and because of this the popular games end up being rehashes because why stop selling something when you can add 4 new guns and resell it? It's also a ton easier when you control the press/reviews for your newest title and pay for it to get a 85%+. Every review I've found worth salt says since MW2 it's been basically the same game, new high tech guns, more unlocks, and a few new maps/missions. How is this different than a DLC?
A dlc is only 10$.
edit: playing with vg charts. If it isn't obvious, just switching from Xbox360 to PC causes the genres to completely change. I'd say Ea is being kept afloat by big titles like BF3 and Sims in the PC sector.