That's not entirely true; it's application dependent. There will be some modern games where your minimum framerate is caused by your CPU (in physics-heavy scenarios, for instance). Realistically speaking though, a 3.8GHz E5200 is a more than powerful enough CPU for any game today. There will be a handful of games that love quads where you'll see some dips in framerate that wouldn't have been as pronounced with a fast quad, but nothing that makes the game unplayable as a whole.That depends on what your defenition of bottleneck is.. is it reducing the amount of maximum frames you get or the minimum framerate.
It might reduce a bit off the top but not the minimums. (For example some scenes can give 300 frames per second and some give less than 30). The 300+ is thanks to the cpu but the less than 30 is all GPU.
You cpu is fine. There are a few games a quadcore might do a bit better, but that cpu will play all games just fine.wondering if my CPU is bottling this setup. it's currently running 3.8hz and my vid is the gtx 285. Will I get better performance if I upgrade my cpu to say a 9650 or something i5.
Yes. It is one of the most CPU dependent engines out there.l4d2? .......Dosent that run on the Source engine?