E3 2010--What do you want/expect?

TehMac

Diamond Member
Aug 18, 2006
9,976
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So folksies, E3 is experiencing a refreshing surge of attention from both vendors and media alike.

I think 2006 was probably the last good E3 we have had, so four years later let's hope the show can redeem itself. The Leipzig Games Convention has shrunk in its size and grandeur, being focused for the last year on online games and this isn't going to change for 2010 unfortunately.

The good news is that E3 is back, so what is everyone looking forward to/hopes will be announced?

Confirmed for PC:

Civilization 5 (this will be interesting for me as an interested outside of the series)
Medal of Honor
Lionheart: Kings' Crusade (by Paradox, I don't anything about it except the company and the name, so it could be good)
Commander -- Conquest of the Americas (made by Paradox too)
Homefront (This game was hyped up but has since gone undercover--we'll see what they have done with it at E3).

What I am hoping for:
Robot Entertainment announces one of their two projects is a spiritual successor to Age of Empires
Battlefield 3 is announced


What are you hoping to hear about/see?
 

Attic

Diamond Member
Jan 9, 2010
4,282
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I know it's PC Gaming forum, but i'm really hoping for new Zelda info. I don't get too hyped up for PC releases anymore, but nintendo's in house stuff still gets me drooling.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
I hope to see more of F1 2010 from codies.
 
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AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
What I want: A new, original Star Wars game or a relaunch/spiritual successor to one of the good old Star Wars franchises like X-Wing vs. TIE Fighter, Jedi Knight, Battlefront, Republic Commando, or Rogue Squadron.

What we will get: A shitty sequel to The Force Unleashed, which wasn't very good to start with.
 

Kromis

Diamond Member
Mar 2, 2006
5,214
1
81
MechWarrior reboot release date
Kingdom Under Fire 2 release date
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Oh yea, I'd also like a new Total War to be announced, but I doubt Creative Assembly will announce anything. :(

They announced Empire Total War in August 2007 at Leipzig GC, so I could see them announcing something at E3.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,982
1,281
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Oh yea, I'd also like a new Total War to be announced, but I doubt Creative Assembly will announce anything. :(

They announced Empire Total War in August 2007 at Leipzig GC, so I could see them announcing something at E3.

I want them to go back to the classical era. Maybe just do a sequel/prequel to Rome: Total war.

I don't like gunpowder units.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Mega Man Legends game (plz?)
The new ds pokemon game
D3
GT5 info
FF14 info
Star Wars mmo (Old Republic)
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
What I want: Diablo III
What I expect: Nothing.
Reason: Blizzard got their own show.
Conclusion: Not much interest towards E3 2010.
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Rome: Total War II

Whole new engine. Naval battles (Triremes ramming speed!). Would be awesome.
 

Jesusthewererabbit

Senior member
Mar 20, 2008
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What I want: A new, original Star Wars game or a relaunch/spiritual successor to one of the good old Star Wars franchises like X-Wing vs. TIE Fighter, Jedi Knight, Battlefront, Republic Commando, or Rogue Squadron.

What we will get: A shitty sequel to The Force Unleashed, which wasn't very good to start with.

I would kill for another Rogue Squadron. I might have to get my Gamecube out and play some Rogue Leader.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Rome: Total War II

Whole new engine. Naval battles (Triremes ramming speed!). Would be awesome.

I'm pretty sure it will happen. I hope it will, but frankly a second Rome game isn't totally (no pun intended) impossible, considering that basically Medieval II is just that, a second Medieval game, so why not doing it as well for Rome I'd wonder.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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I would love some announcements from VALVe.

Half Life 2 ep 3 would be nice, and Counterstrike 2 is becoming so necessary with the way the FPS market is shaping up these days.

Also, what others said. Xwing/Tie Fighter reboots would be simply amazing if they were built right.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Well I'm no longer excited for Paradox's Lionheart game. Gamespot has some press release screenshots from June 25th 2009 and it looks like crap.

Frankly, I'm surprised how developers think they can get away with shoddy art and lack of inspired ideas. You'd think the market would have weeded them out by now.
 

simonizor

Golden Member
Feb 8, 2010
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I would love some announcements from VALVe.

Half Life 2 ep 3 would be nice, and Counterstrike 2 is becoming so necessary with the way the FPS market is shaping up these days.

Also, what others said. Xwing/Tie Fighter reboots would be simply amazing if they were built right.

The guy behind Counter Strike parted with Valve, and was supposedly working on a sort of sequel to Counter Strike, still designed on the source engine, called Tactical Intervention. There's an interview floating around the internet saying that he's working on it and it should be done by the end of the year. This interview was early in 2009, so who knows if we'll even see this game or not.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
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The guy behind Counter Strike parted with Valve, and was supposedly working on a sort of sequel to Counter Strike, still designed on the source engine, called Tactical Intervention. There's an interview floating around the internet saying that he's working on it and it should be done by the end of the year. This interview was early in 2009, so who knows if we'll even see this game or not.

css with dogs and more hostages. Nothing appealing really.

September 28, 2009 - On any given weekend in South Korea you're likely to run across a video game tournament, and the most popular game is Blizzard's StarCraft from 1998. But as if that isn't odd enough, the fact that an 11-year old game is the biggest thing in one of most video game-crazed nations in the world, then it's really no surprise that the second-most popular game is almost as old, Counter-Strike. But for Counter-Strike creator, Minh Le, it doesn't seem to phase him. Actually, he's more focused on his current project than his past accomplishments, and now the new project is almost finished. I sat down with Minh at a little Italian restaurant in Itaewon, Seoul's popular nightlife area, to chat with him about what he's been doing since he left Valve, his thoughts on the current gaming circuit, and his new project: Tactical Intervention.

After graduating from Simon Fraser University, Minh went to work for Valve on various Counter-Strike related projects, the biggest of which was supposed to be Counter-Strike 2. But things never really got off the ground, the project ended up being put on the shelf, and Counter-Strike 2 died there. But the pressure was there for him to do something big; pressure he didn't care for. So Minh and Valve agreed to part ways on good terms (he still keeps in touch with people there), and he started his own project soon afterwards. Then he promptly fell off the video gaming map. "I moved into my parents' basement since I had to save money," he recalled. "And for two years, I worked as much as I could." Minh moved to Vancouver and continued the new project with a small 5-man team. But things were difficult for him as he now had to come up with an entirely brand new game on his own, from coding to map-making, with no pre-existing game to rely on. Add in the fact that Minh didn't have a regular support staff to help him and the one-year project Minh envisioned died a horrible death.

Minh moved to South Korea in April 2008 after a friend put him in touch with a South Korean businessman with capital who was looking to get into the video game industry. The new partner provided Minh with an office and some capital to form a new company, allowing him to hire another programmer and some part-time staff. Now over a year later, Tactical Intervention is nearly complete. For Minh it's been a labor of love, the game he wanted Counter-Strike to be but was never able to make happen or call his own. "I enjoyed Counter-Strike," Minh recalls, "but I wanted to have my own game. I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."

I had the opportunity to look at Tactical Intervention when I visited Minh's office in the western part of Seoul. On the surface the new game very much resembles Counter-Strike in appearance; both games run off the same engine so the graphics haven't progressed much. "Graphics-wise, I know it's not the best," said Minh. But the game is definitely his baby as he is finally able to introduce some of the elements he wanted to put in Counter-Strike into TI.

One big game play change being introduced in TI is the appearance of hostages. Expect active civilians within the map that run around, react to events happening around them (bullets flying by), getting in the way, and being used by terrorists as human shields. Another element is introducing dogs -- not little Chihuahuas that the civilians carry but big dogs, German Shepherds or Rottweilers that players can command. The demonstration I saw had Minh order a dog to attack a terrorist. The dog quickly ran to the terrorist, jumped up, and attached itself to his arm. A split second later, Minh dropped the terrorist with a few quick shots.

Other issues that posed problems early-on in Counter-Strike are also addressed, specifically snipers, camping, and waiting. "I hated how powerful snipers were in Counter-Strike," said Minh. "They really unbalanced the game." With players camping at sniping points around the map, Minh remembers playing and watching games that took way too long, especially for players who died early and had to watch from the sidelines. TI resolves the waiting issue in a simple manner: make the rounds faster. "I wanted to make TI faster so people aren't waiting around as much between rounds," explained Minh. "The average round should be two minutes, maybe less, so people aren't waiting around as much." I have to agree; one of the most frustrating things in the world is watching other people play while you're stuck on the sidelines. Quicker rounds means more playing time. More playing time means more fun. It also equates to me getting killed more often, but hey, I'm having fun.

And gaming is all about having fun, as Minh sees it. "I just want to make a game that's a lot of fun for people to play; something that's not complicated." But he's also very much determined to make sure that any game he makes is distinctly his own and fun to play. And he's learned quite a few things about the nitty-gritty side of the video game industry, more than he ever likely wanted to know. After all, it is a multi-billion dollar worldwide business. And the stakes for a piece of that pie are growing ever higher. Minh clearly realizes this as he and his business partner continue to talk to publishers about TI. But in the end, I think Minh would just prefer to be in front of a computer somewhere, programming or playing, and not worry about all the hassles, much in the same way that he acknowledges what he did with Counter-Strike but isn't caught up in it. "It's very much a what have you done for me lately attitude now," he said. "And I haven't done anything for a while." Well, Minh's going to do something soon. Tactical Intervention will be going into beta-testing soon and is likely to be released by the end of this year.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
The guy behind Counter Strike parted with Valve, and was supposedly working on a sort of sequel to Counter Strike, still designed on the source engine, called Tactical Intervention. There's an interview floating around the internet saying that he's working on it and it should be done by the end of the year. This interview was early in 2009, so who knows if we'll even see this game or not.

I'd still trust the wizards at VALVe to make a new counterstrike game. I never really even played counterstrike or CS:S but I'm severely lacking in the competitive FPS department these days. Developers don't want to make that kind of game apparently because they are more interested in quick money over the longevity of their product.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
I haven't really been bothered with E3 recently, not many interesting announcements taking place. Although I'd like to see id hurry up and release Rage. Also Bioware and SW:TOR info would be good.

oh and D3

/thread
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
E3 is mostly console stuff so there won't be too much PC stuff. Blizzard has their own event.