This is a quote from Beyond3D's article on HL2 Demo Benchmarks at Valves Event
Correct me if I am wrong, but according to my ATi demos, and my judgement, the Higher Dynamic Range rendering significantly increases the strength of light, making objects appear far more real...
Understandable why the HDR Rendering was left out, but doesnt this mean the ATi card is shown in an even better light? Surely because if we hav'nt seen HDR rendering on the game yet, we are in for a real real treat
*enables gloat mode*
Note: The DX9 benchmark mode does not yet utilise Higher Dynamic Range rendering under the DirectX9 path. The point of the DirectX9 path was to give as much apples to apples rendering as possible for all boards, however present NVIDIA drivers do not support any floating point rendering targets and hence HDR would not operate on NVIDIA's DirectX9 boards. To ensure that that same amount of work is done on both ATI and NVIDIA's boards HDR is not enabled in the benchmark yet.
Correct me if I am wrong, but according to my ATi demos, and my judgement, the Higher Dynamic Range rendering significantly increases the strength of light, making objects appear far more real...
Understandable why the HDR Rendering was left out, but doesnt this mean the ATi card is shown in an even better light? Surely because if we hav'nt seen HDR rendering on the game yet, we are in for a real real treat
*enables gloat mode*