- Jun 24, 2003
- 29,582
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Alright, Midnight Club II is a DX9 game, DX9 is required for install, and it's supposed to make limited use of pixel shaders. At 1280x1024, 4xAA, 8xAF, the game looks like CRAP. It runs EXTREMELY fast, with no slowdowns. And yet, Need For Speed: Hot Pursuit 2, which uses DX8.1, run at the same settings, is GORGEOUS. And it causes some slow downs on my intel machine. (3ghz, 9800pro, 1gb3500)
I'm thinking the difference is the amount of work (maybe money) that went into the games. THe main difference seems to be that the textures in MCII are just awful, and repetetive, and while the cars seem "shiny" they don't have the amazing effects of NFSHP2 that allow you to see the reflection of overhead treebranches\clouds\bridge supports on the roof\trunk\hood of your car. Also, water in MC2 looks flat, plain, and matt. Whereas in NFSHP2, it looks very fluid and dynamic.
Anyone else have these games? Or noticed something similar with other DX8.1\DX9 titles?
I'm thinking the difference is the amount of work (maybe money) that went into the games. THe main difference seems to be that the textures in MCII are just awful, and repetetive, and while the cars seem "shiny" they don't have the amazing effects of NFSHP2 that allow you to see the reflection of overhead treebranches\clouds\bridge supports on the roof\trunk\hood of your car. Also, water in MC2 looks flat, plain, and matt. Whereas in NFSHP2, it looks very fluid and dynamic.
Anyone else have these games? Or noticed something similar with other DX8.1\DX9 titles?
