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DX12 games/benchmarks - When?

How long time until DX12 games/benchmarks appear after the Windows 10 launch?

Q2 2016, my guess. [EDIT: for games, benchmarks I imagine before Christmas] 😀

Unless someone pulls a fast one and are like "BLAM! We've been working with devs for DX12 versions of games from the get go!"
 
Hope we see games patched for dx12 earlier (later this year or early next year). battlefront might use dx12.
 
Dont expect any DX12 patches for old games. Entire engines may have to be rewritten.

And for what in old games? Nobody is paying again.
 
First, MS has already stated that there will be DX12 games released in 2015, such as Fable Legends.

I am hoping that Battlefront will get a DX12 patch. Dice has already shown with BF4 that porting to Mantle was overall not that difficult. Porting to DX12 is extremely similar.
 
Dang, I've been so focussed on buying a new card for Fallout 4 that I forgot about Windows 10 and DX12. Any preliminary numbers or guesstimates available for GTX970 versus HD390? Pretty sure there will be no Fury within the range I am willing to pay, so it has to be one of those.

Any informed speculation of which team's feature set is likely to be favored based on current gen consoles?
 
The new Deus Ex will be out in December and is supposed to be DX12. Ashes of the Singularity is also supposed to be DX12. Not sure when that is coming out.
 
Although not a true DX12 benchmark, pclabs tested a bunch of games in windows 10, using the new WDDM 2.0 drivers, and in several cases saw significant improvements compared to windows 7/8:

http://pclab.pl/art63999-1.html

Games with improvements:
Far Cry 4 (AMD - 14%)
GTA V (AMD - 13%*)
Project Cars (AMD - 19-27%)
TW:Attila (AMD - 26%)
Witcher 3 (Nvidia - 3-10%)

Of course several of the games also saw drops in performance, but that is hopefully down to the beta nature of the OS/drivers.

*only one of the 2 tests (different areas) showed any improvement.
 
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Dont expect any DX12 patches for old games. Entire engines may have to be rewritten.

And for what in old games? Nobody is paying again.
Battlefield4 got Mantle patch after launch, I do not see why DX12 would be any different.
Of course if developer has moved forward for a new engine and game, it will not happen.
 
Although not a true DX12 benchmark, pclabs tested a bunch of games in windows 10, using the new WDDM 2.0 drivers, and in several cases saw significant improvements compared to windows 7/8:

http://pclab.pl/art63999-1.html

Games with improvements:
Far Cry 4 (AMD - 14%)
GTA V (AMD - 13%*)
Project Cars (AMD - 19-27%)
TW:Attila (AMD - 26%)
Witcher 3 (Nvidia - 3-10%)

Of course several of the games also saw drops in performance, but that is hopefully down to the beta nature of the OS/drivers.

*only one of the 2 tests (different areas) showed any improvement.

Remember its incomplete drivers. So they may not process all data. Would also explain why its all over the place.
 
First, MS has already stated that there will be DX12 games released in 2015, such as Fable Legends.

I am hoping that Battlefront will get a DX12 patch. Dice has already shown with BF4 that porting to Mantle was overall not that difficult. Porting to DX12 is extremely similar.

Why put the effort into an old game people already bought? I expect that they will port the engine, and we will see it in Battlefield 5.
 
Why put the effort into an old game people already bought?
Nothing better than getting money for something you did years ago...
They already brought out a aniversary edition not that long ago.
People like the game and will re buy it,or the addon/update whatever.
 
Shadow Warrior got a DX11 patch 🙂 maybe some GOTY titles will get a dx12 patch. Although I doubt it 🙂
 
Battlefield4 got Mantle patch after launch, I do not see why DX12 would be any different.
Of course if developer has moved forward for a new engine and game, it will not happen.

BF4 was the showcase for Mantle, lovingly massaged by AMD/Dice, and still had several months of teething problems. The reason it was patched was because Mantle was not ready when they finally had to release the game.
 
I have a better question (for all 3 major HIVs):

Non-fault on D3D12 shader cache drivers, when?

Folks, most of upcoming DX12 games are expected to be released on 2015/2016 XMas/Winter holidays.
 
I would think ARK (UE4) early access will be getting DX12 support this year?

I think so. They have said they are waiting for DX12 before they add SLI, for some reason.

Plus they are very active with very frequent updates.
 
Dang, I've been so focussed on buying a new card for Fallout 4 that I forgot about Windows 10 and DX12. Any preliminary numbers or guesstimates available for GTX970 versus HD390? Pretty sure there will be no Fury within the range I am willing to pay, so it has to be one of those.

Any informed speculation of which team's feature set is likely to be favored based on current gen consoles?

Fallout games have tended to favour ATI/AMD videocards a little bit (esp. minimum fps) but when HD5870 is crushing New Vegas, it's hard to say anything about Fallout 4 at this point wrt to how demanding it is.

FalloutNV__1920.jpg

Source

nv_high.png

nv_main.png

Source

A lot has changed since Fermi vs. HD5000 generation though.

On paper, I would pick 290X/390 over 970 for Fallout 4 because:

-> Faster in modern games - Jays2Cents Review of 390 stock and OC vs. 970 SSC stock and OC - 390 wins.
-> Mods: VRAM => 290X has true 4GB and 390 has 8GB but 970 only has 3.5GB.

However, my rule of thumb is to never buy a new GPU specifically for 1 game expected to launch some months down the line. Especially with Bethesda games where they are 100% buggy on release date and often get delayed. I would wait until the date the game launches before buying a GPU specifically for Fallout 4. 😀

There are other things to consider though such as if you play GW titles.

How long time until DX12 games/benchmarks appear after the Windows 10 launch?

I think the first DX12 that will be worth buying is Deus Ex Mankind Divided and that's not out until 2016. On paper, I would think DX12 should benefit AMD more since they have a larger DX11 driver overhead at lower resolutions. Having said that, it's not as clear cut since UE4 clearly favours NV's Maxwell over GCN for now. At the same time, who knows how demanding DX12 games will be but I maintained for a while now that once true DX12 games launch, this entire generation will be outdated. We can already see it from ow demanding UE4 engine games are.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-ARK_Survival_Evolved-test-arc_1920e.jpg
 
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Eidos has seemed pretty enthusiastic about Deus Ex: Mankind Divided supporting DirectX 12. It's due out in the first half of 2016, that's definitely one game I'm looking forward to trying out DirectX 12 in, since I loved Human Revolution. They're also going to use the latest iteration of AMD's TressFX hair rendering tech, which should be interesting.
 
Eidos has seemed pretty enthusiastic about Deus Ex: Mankind Divided supporting DirectX 12. It's due out in the first half of 2016, that's definitely one game I'm looking forward to trying out DirectX 12 in, since I loved Human Revolution. They're also going to use the latest iteration of AMD's TressFX hair rendering tech, which should be interesting.
They gameplay demo looked very impressive! One of the few day one purchases for me.
 
I'm hoping CIG gets DX12 Star Citizen up and running fairly quickly. They hired a lot of developers who made the CryEngine in the first place and they have a great relationship with CryTek in general so it shouldn't be too difficult for them.
 
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