I've had all sorts of great improvements using Vulkan, and while it's not perfect either, it's leaps and bounds better than what DX12 has provided in games.
I'm curious as to how you come to that conclusion? How many Vulkan games are there, and how many DX12 games are there? Lets look at the best examples. Wolfenstein 2 The New Colossus is the best example of what Vulkan is currently capable of, and uses Vulkan exclusively. For DX12, you have Gears of War 4, Forza Horizon 3, Forza Horizon 7 which are all DX12 exclusives and all three run extremely well on PC with high framerates. To be honest, both APIs are very capable but still maturing and haven't reached their full potential.
I just did this draw call overhead test for 3D Mark between Vulkan and DX12, and both had very similar performance with the latest drivers. In the future, developers will chose between the two based on ease of use, platform support and feature set. I wouldn't be surprised if DX12 overtakes Vulkan in both ease of use and feature set, as Direct3D has typically had much better support over the years than the open standards.