Why AMD is adding more tessellation power probably has a lot to do with marketing. It's the same reason you can get a GeForce 8400GS with 1GB of memory. If AMD's 2400 Pro only had 256MB, you can bet they'd want to release a 1GB model. AMD and Nvidia want to match up with one another. Right now Nvidia can claim tessellation superiority and show the benches, even if AMD's cards provide the same gaming experience (100FPS vs. 140FPS provides the same, but 140 is more, right?).
Like I said being 50% slower than your competition is PR nightmare.
Well, we aren't on an underwear forum discusing the superiority of brand x boxers brand z boxers. We are on a computer forum, on a video and graphics subforum. It's a simple question...
No it's not a simple...or even relevant questioen.
It's a red herring a best...ad hominem at worst.
I don't think AMD feels that this is a problem that needs correction. My guess is that they do feel that they need to do something for the marketing reasons, the same reason why tessellation is important to Nvidia... not because of actual games, but marketing. The same reason DX10.1 was a big deal for AMD... marketing.
They cannot fix it in their current arch.
They need a new core redsign to do what NVIDIA hence.
Hence why they talk about to much tessellation.
Because there is no simple fix.
But it is important to AMD...why do you think they went to the press in the first place...because they didn't care?
As far as speculation that developers shelved tessellation because of the performance on AMD cards, show me one game, a single game, that uses tessellation that is unplayable on AMD hardware. You'll have a hardtime finding a game that doesn't average 30+ FPS at 1080P resolution. There are plenty of settings and features that will make a game unplayable on many cards that developers include. So it is ridiculous to speculate that develpers did not create games with tessellation becuase AMD had the only tessellator in town for 6 months of the DX11 era before Nvidia launched a card with a superior tessellator.
If games were designed around current AMD hardware (and tessellation power) you are asking for the impossible.
You think any developer would go "Hey, tessellation is cool, but at this level it won't run on current harware...*bleep* that we will make it so anyway"?
So drop the lame fallacies, current DX11 games were designed on (and with the limitations) of current AMD hardware.
Some times the excuses/damagecontrol just gets to retarded.