- Nov 27, 2001
- 30,383
- 912
- 126
So, did anyone else pick this game up? I was a little shaky after playing the demo, but I decided to get it anyway. One thing to note, the actual game starts off differently than the demo. Actually, the beginning scene where you get Ahrah is the only thing that's the same.
The game is definitely interesting, and I kind of disagree with some reviews. They keep comparing it to (Super?) Metroid, but the only thing that reminds me of Metroid would be the map being done using a grid with squares. The combat actually reminds me a lot more of beat 'em ups like Battletoads but with a sword.
I read a few of the reviews before I picked it up, and I'm disappointed that they didn't touch on one aspect: the combat isn't very fluid. I know that one guy created the majority of this, and he had no formal programming training. Well, it's my opinion that you can tell from the combat. My biggest problem is that adjusting your direction in the midst of combat is nearly impossible. If I'm facing left and hit X (attack) twice, I'm stuck attacking in that direction until I completely stop attacking and my animation is over. Once that happens, I can turn around and attack the other direction. What makes this a problem is that enemies are able to "dash" through you and appear on the other side. While they're dashing, they seem to be invulnerable, which makes it pretty annoying. You gain more experience from combat if you don't get hit, which means even a little love tap from a monster will reduce the overall experience gain.
Speaking of dashing, Dust can also dash, but yet again... the developer's inexperience in game design shows through. Unlike any other game that I've seen, dashing is inputted in a directional manner. In other words, hit left trigger to dash left or right trigger to dash right (right joystick being moved in the specific direction also works). Personally, I would have much rather seen one button for dashing that makes you dash in your current direction. However, this would still be frustrating when combined with the first issue that I mentioned above.
I'm not sure if this is an issue with the game or my slim 360, but my game crashes... a lot. I jumped down to another zone, and boom... I'm at the dashboard. I moved from one item in my inventory to another, and boom... I'm at the dashboard. Overall, I played for about three and a half hours, and I crashed three times. I've never had a 360 game crash before. I did mention my console, because it seemed to be getting really hot (it's the glossy slim 360). When I turned it off, the fan kept running at full speed for 5-10 seconds. I felt the top vents and it was definitely warm.
The game is definitely interesting, and I kind of disagree with some reviews. They keep comparing it to (Super?) Metroid, but the only thing that reminds me of Metroid would be the map being done using a grid with squares. The combat actually reminds me a lot more of beat 'em ups like Battletoads but with a sword.
I read a few of the reviews before I picked it up, and I'm disappointed that they didn't touch on one aspect: the combat isn't very fluid. I know that one guy created the majority of this, and he had no formal programming training. Well, it's my opinion that you can tell from the combat. My biggest problem is that adjusting your direction in the midst of combat is nearly impossible. If I'm facing left and hit X (attack) twice, I'm stuck attacking in that direction until I completely stop attacking and my animation is over. Once that happens, I can turn around and attack the other direction. What makes this a problem is that enemies are able to "dash" through you and appear on the other side. While they're dashing, they seem to be invulnerable, which makes it pretty annoying. You gain more experience from combat if you don't get hit, which means even a little love tap from a monster will reduce the overall experience gain.
Speaking of dashing, Dust can also dash, but yet again... the developer's inexperience in game design shows through. Unlike any other game that I've seen, dashing is inputted in a directional manner. In other words, hit left trigger to dash left or right trigger to dash right (right joystick being moved in the specific direction also works). Personally, I would have much rather seen one button for dashing that makes you dash in your current direction. However, this would still be frustrating when combined with the first issue that I mentioned above.
I'm not sure if this is an issue with the game or my slim 360, but my game crashes... a lot. I jumped down to another zone, and boom... I'm at the dashboard. I moved from one item in my inventory to another, and boom... I'm at the dashboard. Overall, I played for about three and a half hours, and I crashed three times. I've never had a 360 game crash before. I did mention my console, because it seemed to be getting really hot (it's the glossy slim 360). When I turned it off, the fan kept running at full speed for 5-10 seconds. I felt the top vents and it was definitely warm.
